tag:blogger.com,1999:blog-50769480637593948782024-02-06T21:47:54.314-08:00He Of Three NamesA Hobby and madness blog dredged from the depths of my insanity.Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-5076948063759394878.post-36234275232456047942020-02-23T18:14:00.005-08:002020-02-23T18:16:34.316-08:00Blood For The Blood God!<h3>
Realm of Chaos Khorne Warband</h3>
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Greetings fellow wargamers! This was a fun project <a href="http://theleadpile.blogspot.com/2019/06/chaos-renegade-warband-with-bit-of.html" target="_blank">Whiskey Priest</a> organized last year but I never got around to blogging about it. I was organizing my hobby room and finally got my act together and took some decent pictures.</div>
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A group of us agreed to roll up warbands using the rules from Slaves To Darkness and we would meet up to play a one day campaign at Warhammer World before BOYL started. There was a bit of fudging involved largely due to the lack of zoat and squat miniatures, but everyone generally stuck to the warband creation rules. A RoC game is impossible to balance so it's all about the rule of cool and having a good time.</div>
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<i>Yankees in King Arthur's Court</i></div>
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<i>My Beastmen about to get swarmed by Aiteals Orks</i></div>
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After rolling up my champion, I rolled up some renegade imperial army, beastmen, renegade marines, and an Ogryn. Initially I wanted to build my warband using miniatures I already had, but after rolling up Bestial Face and Mace Tail, I knew I would have to pick up some Khorne figures and go all in for The Blood God!<br />
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My Champion Growly McRageface is a human hero with Chaos Armor, Bestial Face (+1 Attack) and Mace Tail (+1 Attack at +1 Strength) and my favorite... Uncontrollable Flatulence!! This attribute was hilarious during the game. I equipped him with a plasma pistol and a chainsword for extra fightiness! As I was rolling up the warband, their background story started to unfold. Growly McRageface was once the commander of a proud Imperial Army regiment, decimated by war and abandoned on a planet wracked by war, left to fend for themselves. Their martial pride and lust for battle quickly replaced their faith in the Emperor and they quickly turned to worship of Khorne. The warband is all that remains of the army regiment and their abhuman cohorts.<br />
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<i>Growly McRageface himself</i></div>
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I had a really fun time putting together the Renegade Imperial Army squad led by a commissar. The Commissar didn't have a special stat line but including the figure really adds to the character of the unit. The beastmen were also fun to paint and required almost no conversion work. I picked up a small group of World Eaters on Ebay, which were a real treat to paint.</div>
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My favorite miniature in the whole warband is the cyborg Ogryn Bodyguard, Dumm Pigfist. Dumm Pigfist has been blown up and had body parts replaced so many times that very little remains of the once loyal and steadfast bodyguard. Dumm's left arm was replaced with a beamer and he is little more than a poor man's dreadnought.<br />
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Thanks for looking! If you ever get the chance to roll up a warband you really should, it was a great time!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com9tag:blogger.com,1999:blog-5076948063759394878.post-18851016655968951122020-01-01T16:58:00.002-08:002020-01-01T16:59:30.756-08:00New Year!!<h3>
Back from the dead!</h3>
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<i>No one know my actual name.. it's hilarious</i></div>
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Well no, I haven't actually been dead. BUT THIS BLOG HAS! Reasons reasons reasons blah blah... excuses are like buttholes...</div>
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I'm committing to posting a minimum of at least once a month this year. I've been fairly active on Facebook and just fired up an Instagram account to keep up the content. 2019 was actually a really great year for my hobby but sadly neglected the blog. I attended Historicon and went to BOYL again which was great, Monolithcon was a smash hit again, it was great to have the world famous Cheetor make the trip across the ocean to eat Twinkies and buy toy cars from Wal-Mart.<br />
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<i>The Ash Waste race at BOYL saw some absolutely MAD creations from all involved</i></div>
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<i>Played a very fun game of Strontium Dog at BOYL</i></div>
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<i>Cheetor's Ratskins snag a rare Dunger at MONOLITHCON inaugural Dunger Rodeo</i></div>
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<i>My Dark Elves square off against a greenskin horde at Historicon</i></div>
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On the gaming front I'm looking forward to NOVAOSGROT in a few weeks, followed by Cold Wars, then Historicon and BOYL again and cap off the year at Monolithcon. Hobby-wise I have a few big things on the table for this year.</div>
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1) An Oldhammer-style warband for Warcry</div>
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2) A Space Slann force</div>
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3) about 1200 or so points of Undead to add to my Undead Army I blogged about in April<br />
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<i>Some of the Slann I have completed</i></div>
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<i>My Undead project will be documented over at The Old World Army Challenge</i></div>
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My hobby theme this year is GET SHIT DONE! I built up quite a ridiculous backlog last year and getting stuff painted is a top priority. Also getting painted things up on this blog and on Instagram and Facebook. Not much to update on today but I felt like I needed to get something up on day 1 if I'm going to do things right!</div>
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Thanks for looking! More to come this year!!</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com8tag:blogger.com,1999:blog-5076948063759394878.post-39457578087082606872019-04-03T16:09:00.000-07:002019-04-03T16:09:09.809-07:00My Undead Army<h2>
Dem Bones in the New World!</h2>
Well I said I would never do it, but here we are... I've wanted to collect an undead army ever since I saw Richard Gunson's undead army in White Dwarf 142. My first Warhammer Fantasy army was Orcs and Goblins and stuck with those through a couple different editions. I always told myself that I would never go down the rabbit hole of collecting undead, but then I got a few sprues of skeletons in a trade and all of a sudden I'm staring at 2000 points of painted undead. Funny how life works.<br />
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I decided the core of the army would be two big units of the compulsory troop choices, namely grim reapers and skeleton warriors. Both units are 35 skeletons strong, which gives them enough bones to make it across the battlefield and still have enough ranks left to buff up their combat resolution.<br />
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Fire support comes in the form of skeleton archers and two screaming skull catapults. I have a few more models on the way that will bump up the unit to twenty. Three Carrion make up a nice support unit for the infantry to help turn the tide once they get into combat and their hefty WS 2 starts to kick in. Finally the army is led by a level 20 Necromancer.<br />
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Most of the paint work on the skeletons was done with an airbrush. I started with a dak brown base coat, then applied a layer of bone and then off white. After a gloss varnish, they were given a coat of Secret Weapon Soft Body Black and finally drybrushed with Secret Weapon Weathered Wood. The bases were given a wash of Secret Weapon Sewer Water and a light drybrush. I enjoyed painting rust effects on the weapons and armor, it gave me a chance to play round with rust effect from different paint lines. I used reds and purples as accent colors throughout.<br />
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The banners were both hand painted on drawing paper. I am particularly happy with the yellow banner with the hand motif. After the painting was complete, they were coated with PVA and manipulated into shape on the models.<br />
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The Necromancer was painted in a purple and pink motif with a jade green accent color. The jade highlights were gradually built up with an airbrush. I probably could have continued to build up to a paler highlight but I decided to cut it off so I could continue working on more regiments.<br />
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<h3>
What's on the table?</h3>
Plans to expand the army are in progress. First up is a unit of Death Riders led by an undead hero, a unit of 30 zombies - using the amazing Zombies of Karr-Keel, a counts-as Corpse Cart using a Warmonger Skeleton King on War Throne, and of course a Vampire. Once I get all that done I'll pick up a Zombie Dragon as a centerpiece.<br />
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Thanks for looking!<br />
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<br />Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com7tag:blogger.com,1999:blog-5076948063759394878.post-81973738977807299872018-11-11T19:25:00.001-08:002018-11-11T19:26:33.016-08:00Skirmish Gaming Frenzy!<h2 style="height: 0px;">
Big time fun with small games</h2>
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Welcome back readers! Its been a busy couple of months and I've got some great games in with people from all over the US community. Over the summer I got together with Grove and Maj Guiscard in Illinois to play a weekend campaign, The Fight for New Texas. It was a great campaign which you can read up on over on <a href="http://givemlead.blogspot.com/2018/06/the-fight-for-new-texas-apache-pass.html#more" target="_blank">Give 'em Lead</a> and <a href="https://govgensectorsix.blogspot.com/2018/06/tjotms-ep-18-arrival-battle-of-apache.html" target="_blank">The Governor General of Sector Six</a>. I also made it over to Historicon in Lancaster and had a bit of an impromptu Oldhammer USA meetup. Last weekend was Oldhammer US in New Jersey, and we are just wrapping up Monolithcon III in Illinois again.</div>
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Over the past few months, I've had a chance to put several rule sets and house rules to the test and have come up with great ideas for developing a framework for a campaign. I'll cover some of those rules and what I thought worked well and what didn't.<br />
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<i>A group of space pirates make their was through the maze of the underhive</i></div>
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Why Skirmish Gaming?</h3>
What is the difference between playing a game of Kill Team, or Necromunda, Dracula's America, or any of the other skirmish or small scale rulesets? My personal preference can be summed up as follows:<br />
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1) Conducive to narrative style game play.<br />
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2) Facilitates a realistic simulation of combat.<br />
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3) Campaign rules.<br />
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The best example I can think of a game that meets all these criteria out of the box without any house rules is Mordheim, easily one of the best fantasy skirmish games ever written. Mordheim hits every one of these points out of the park. My only complaint would be that the rules don't allow the player to have a true open world, sandbox type approach to warband selection. Much like Necromunda, it doesn't facilitate a build-your-own band approach.<br />
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Necromunda</h3>
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I got a chance to run through a few of the scenarios from the Necromunda Underhive boxed game with Grove last month. Overall, I really like this game. I enjoy that the game got away from the old "I go, you go" turns, I really like the ammo and injury dice mechanics. The campaign system is really what makes Necromunda shine.</div>
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<i>My orks being played as Goliaths in the Necromunda intro scenario</i></div>
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While I like the injury/recovery system, it does get a bit cumbersome. This works fine for Necromunda, but if it were to be adapted to a bigger game (platoon sized), it would quickly get very annoying as you would have loads of turned over models littering the tabletop.</div>
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I really like Necromunda, but five to ten models is a bit too small scale for my taste.</div>
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Dracula's America (in spaaaaaaace)</h3>
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Another fun rule set, easily turned into a sci-fi western with less than ten models per side. This game is a no-brainer for anyone who like the spaghetti western in space aesthetic. If you have a couple Rogue Trader miniatures laying around, you should give this game a shot. The game itself is quick and intuitive, a simple but satisfying combat system, and it has werewolves!<br />
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<i>Dracula's America is easily adapted for use in the Rogue Trader universe</i></div>
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Dracula's America has gotten a bit of traction in the Oldhammer community. You can check out <a href="http://magpieandoldlead.blogspot.com/2018/06/cowboys-and-rayguns-draculas-americain.html#more" target="_blank">Magpie and Old Lead</a>, <a href="https://sho3box.com/2018/03/15/draculas-america-in-spaaace/" target="_blank">Sho3box</a>, and <a href="http://leadplague.blogspot.com/2018/05/necromunda-2017-and-draculas-america-in.html" target="_blank">Leadplague</a> for more Draculas America goodness. These guys are doing some inspiring stuff with their Rogue Trader collections.<br />
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<i>A cinematic scene unfolds in a sci-fi western setting</i></div>
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Dracula's America also has a great campaign system, but gets a bit cumbersome when your posse gets close to ten models. If you're looking for a really easy and fun game that you can easily modify to fit your model collection, Dracula's America is it.... we'll all just have to get over the fact that Osprey Games just doesn't do convenient layouts in their rulebooks.</div>
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Rogue Trader</h3>
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What can I say about Rogue Trader that hasn't already been said? It's wonderful, its great, it's everything you could ever want... and everything you don't want. Let's start with what I like: The background, the weapons and equipment, the Warhammer combat system. What I don't like, the clunky mechanics for robots, vehicles, aircraft. You simply can't play a game of Rogue Trader without a game master. Also, once you've gotten away from "I go you go", there's really no turning back.<br />
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<i>A Crimson Fist dreadnought takes a robot out of commission</i> </div>
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I love Rogue Trader, but there's a reason I modified it to Rogue Ops, and it has become a favorite of my core gaming group.</div>
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Rogue Ops</h3>
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So.... I don't want to sound like a megalomaniac, but my Rogue Ops homebrew/houserules/mashup is really what does it for me. It still needs to be refined. I doubt anyone other than myself or maybe Grove could actually run a game of Rogue Ops, but after trying out several games over the past two months it seems to be the one set we will stick with.<br />
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<i>Genestealer Cultists advance on the wreck on a downed enemy aircraft</i></div>
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The mashup of the combat systems from Warhammer and Black Ops has resulted in a uniquely satisfying and fast system that people really seem to enjoy. I still haven't done very much work on character/warband creation, there is no system for balancing forces, and no campaign or progression system whatsoever.<br />
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<i>Imperial Guard form a firing line </i></div>
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<i>(</i><i>models from the collection of <a href="http://quindiastudios.blogspot.com/" target="_blank">Quindia Studios</a>)</i></div>
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The problem with Rogue Ops is that the house rules, as written, are too loose. As I mentioned before there are only two people who could run a game of Rogue Ops. With that in mind, my focus for the next six months will be to produce a well written set of rules that anyone familiar with and has access to Rogue Trader and Black Ops can pick up and play. I look forward to coming up with something that I hope other people can enjoy as much as I do.Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com6tag:blogger.com,1999:blog-5076948063759394878.post-46555824185117447402018-11-10T09:25:00.002-08:002018-11-10T09:25:23.497-08:00Dark Elves Invade The Old World!<h3>
The Chronicle of Rakarth Iceheart begins...</h3>
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On a chilly autumn morning, a young peasant boy caught the terrifying sight of dozens of black sails off the coast of his home in Lyonesse. Alarmed, he turned and began to run back towards home to warn his village of the oncoming menace. The boy ran so hard that he could feel his heartbeat throbbing in his skull. Just then he felt as if a horse had kicked him in the chest and he was thrown on his back, all the air had been knocked out of his lungs. He was dizzy and confused when it seemed like the world around him began growing dark. He looked down at his chest and was horrified to discover three black crossbow bolts embedded in his torso. He tried to scream but he could not find the breath. The world went black.<br />
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<i>Rhervehk, a brutal Dark Elf chieftan</i></div>
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Rhervekh strode out into the tall grass to examine the body of the peasant boy. His scouts made short work of the human child and ensured his master would make landfall undisturbed by the savage humans inhabiting this land. Rhervekh had made landfall on the shores of Brettonnia weeks ago with his advance party conducting reconnaissance and preparing for the arrival of Rakarth Iceheart and his host from the faraway land of Naggaroth. Rhervekh grinned as he imagined the horrors they would unleash upon the Old World. The Dark Elves had arrived....<br />
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<i>Rakarth Iceheart leads his cohort of Helldrakes</i></div>
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Some of you may have followed my progress building my Dark Elf army over at <a href="http://oldworldarmychallenge.blogspot.com/" target="_blank">The Old World Army Challenge</a> last year. It was great project and got me excited for 3rd edition WHFB all over again. Almost a year ago I posted my first completed unit, <a href="http://oldworldarmychallenge.blogspot.com/2017/11/lopezs-rhervekhs-reavers.html" target="_blank">Rhervek's Reavers</a>, who would form the nucleus of a Dark Elf advance party landing in the Old World. I imagine that they arrived in the Old World in Brettonnia at a time when Orcs were rampaging across the realm. The turmoil spreading across the dukedoms would make it ripe for plunder and the taking of slaves. Enter Rakarth Iceheart.<br />
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<i>The Army arrayed in all its glory</i></div>
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Rakarth Iceheart is a typical Dark Elf noble: cruel, sadistic, and hungry for power. No sooner did the last of his troops disembark from his ships did he begin raiding and pillaging the villages along the coast of Lyonesse. It was here that he would first spill blood in The Old World...</div>
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The early morning mist began to rise above the small Brettonnian trading village of Little Falls. Rakarth's spies had reported seeing merchants coming in to town for days, carrying wagons full of their wares. News of marauding Orc warbands had forced most of the unwary merchants to remain in the town and wait until the Orc menace had moved on. The trading posts were now full of plunder and the inns full of good slave stock. Rakarth has assembled his host and marched them into town with the dawn. As the morning mist rose Rakarth caught the unmistakable smell of greenskins... it appeared that he was not the only one who had been watching the town.</div>
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<i>Ferocious Orcs face off against the Dark Elves</i></div>
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<i>The Orc general takes command of the left flank</i></div>
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The Battle of Little Falls was fought at an Oldhammer In The New World event in Little Falls, NJ. The Orc menace was commanded by none other than the inimitable <a href="http://theleadcollector.blogspot.com/" target="_blank">Anthony B</a>. We decided beforehand that we would play 5 turns using victory points to determine the winner. Whoever killed the most would win - the only proper way to win!</div>
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<i>Rakarth and the Helldrakes take up a position behind the bolt throwers</i></div>
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Knowing that I would be well outnumbered, I decided my best bet was to take advantage of the geography and set up my forces to try and channel Anthony's hordes of Orcs and Gobbos into confined spaces where he would not be able to bring his superior numbers to bear. I set up my repeater bolt throwers on either of my flanks and my crossbows in the center backed up by a Hydra, a unit of warriors and a unit of Witch Elves. The plan was to bait the orcs in with my missile troops and the counter charge them with my infantry and cavalry. On the left flank, I set up a rock solid unit of Helldrakes commanded by Rakarth himself!<br />
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<i>Turn one showing the initial deployment</i></div>
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The battle proceeded according to plan. The Hydra and warriors moved forward, using a building as cover while the missile troops rained arrows down on the Orc horde, causing some minor casualties. The Orcs moved forward towards the source of the annoyance.<br />
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<i>Orc and Gobbo cavalry charge towards Dark Elf lines</i></div>
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Soon we would see the Hydra employ its nasty breath weapon. I had rolled up the Hydra profile before the game began and got Hydra 3 with Dessication breath, which caused an automatic 2D6 S3 hits with no saving throw allowed. NASTY! The goblin wolf riders on the right flank took the worst of the Hyrda's breath weapon when they got too close to it in a bid to attack the crossbow regiment. On the left flank the Orc general crossed the stream and positioned himself for a charge against the 2 bolt throwers on the far bank. The goblin wolf riders on the left charged at the Dark Elf scouts, which caused the skirmishers to run away.<br />
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<i>The Orcs move forward under a withering barrage of Dark Elf missile fire</i></div>
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<i>The Orc general makes quick work of the bolt throwers battery</i></div>
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After sustaining debilitating casualties from the combined fury of the Hyrdra the crossbows and the repeater bolt throwers, the goblin wolf riders rolled out of the way of Ruglud's Armored Orcs who would then charge the Hydra. The ensuing rounds of combat saw the Orcs drive the Hydra back, their halbreds proved invaluable in combat against the hydra's high toughness. Just as the Orcs looked like they would prevail against the hydra, the Dark Elf warriors joined the fray.<br />
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<i>The Orc warriors charge the fearsome Hydra</i></div>
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On the left flank, the Orc General made quick work of the bolt thrower crews, but was then countercharged by Rakarth and his unit of Helldrakes. Rakarth and the Orc general fought a dramatic challenge, but Rakarth prevailed in the end. The Helldrakes won their first round of combat and the Orcs were forced to flee off the table! The fear-causing cold ones had triggered and automatic rout. With the Dark Elf warriors joining the combat between the Hydra and Orcs, things turned in the Dark Elves favor and the Orcs were forced to rout.<br />
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<i>Rakarth and the Orc general clash! </i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ekA-zTcE4l6VSyFtrUwJQtX4elvSFpRAwF4r2x47xvk9wvHKP1bHo7ErX10L66JiJlLc65jHNYy9vXvMO67EIPmx1SxJKjGT3SPP_IfnLKW9vTZ70rFtTFpZJBV114OyST2aP4zVBaE/s1600/20181103_180746.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ekA-zTcE4l6VSyFtrUwJQtX4elvSFpRAwF4r2x47xvk9wvHKP1bHo7ErX10L66JiJlLc65jHNYy9vXvMO67EIPmx1SxJKjGT3SPP_IfnLKW9vTZ70rFtTFpZJBV114OyST2aP4zVBaE/s400/20181103_180746.jpg" width="400" /></a></div>
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<i>The Dark Elves have all but swept the Orcs off the field</i></div>
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By turn five the Orc boar riders on the right flank had broken through and had been charged by the regiment of Witch Elves, but it was too late in the game to save the Orc army. The Helldrakes had all but cleared up the left flank, and the Hydra and Warriors had driven the Orc infantry off the table. Given one more turn, the Orc boar riders would have made quick work of the Witch Elves and crossbows, but the battle was all but over. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRQIZB1n9BEPfY92xyRGaDL72QpFFSt7EYrCUA6vY49RKIU13hQICeskHAxnZBH6pIGxKhiNLMUW0pIA0gdGUVapYlMvUv8WRY5lLH86sbg_LMRyRMKLcLIr7vWrzUL35iK_5CuKtxME/s1600/received_323540661758516.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTRQIZB1n9BEPfY92xyRGaDL72QpFFSt7EYrCUA6vY49RKIU13hQICeskHAxnZBH6pIGxKhiNLMUW0pIA0gdGUVapYlMvUv8WRY5lLH86sbg_LMRyRMKLcLIr7vWrzUL35iK_5CuKtxME/s400/received_323540661758516.jpeg" width="300" /></a></div>
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<i>Witch Elves are easily outclassed by Orc Gruntas</i></div>
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<h4>
Final Thoughts</h4>
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Overall it was a great game! My strategy to lure the orcs in with annoying missile fire and then counter charging paid off in the end. I was a bit disappointed that I couldn't get the Witch Elves to frenzy. I've played about a dozen games with the Witch Elves and have yet to get them to frenzy successfully. One day I will get it to work. Having to contend with the higher Orc toughness was a bit of a challenge, so having the Hydra was a life saver. Having two units that cause fear also proved invaluable against a numerically superior force as it allowed my Helldrakes to drive a rock solid unit of Orc Gruntas off the table which freed them unit to collapse the Orc flank. On a final note this game really helped stoke my enthusiasm for 3rd edition. I believe future games will become more fluid as I become more and more familiar with the rules.</div>
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Stay tuned for more fantasy gaming as the Chronicle of Rakarth Iceheart continues to unfold on the table top!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmZL_8GHjBKUJka1NYOvv5hsXDBmjNtipkw4sKRey21UYOdFawpRbw7Bnva-_SlDTTENrGTog7aKQZAkwxzkL1kXjTVE5bh4TDkmeYz1rSwuxD4-D_IvSQAThZKx_yRs1VQgPZYpDY4wE/s1600/20181103_183358.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmZL_8GHjBKUJka1NYOvv5hsXDBmjNtipkw4sKRey21UYOdFawpRbw7Bnva-_SlDTTENrGTog7aKQZAkwxzkL1kXjTVE5bh4TDkmeYz1rSwuxD4-D_IvSQAThZKx_yRs1VQgPZYpDY4wE/s400/20181103_183358.jpg" width="400" /></a></div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com5tag:blogger.com,1999:blog-5076948063759394878.post-46023933636529482932018-08-21T16:41:00.002-07:002018-08-21T16:42:25.353-07:00Holy Grail Found!<h2>
Consult The Book of Armaments!</h2>
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I don't know if everyone has a certain miniature that is their "holy grail", but I do. I actually did own this figure as a kid, but it was lost in a move or probably tossed out with some other miniatures when I left the house. In any case, I had been keeping an eye out for this particular figure for years. If you're not familiar with this guy, he is the Elites gang leader from the short lived Confrontation line, the precursor to Necromunda.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtuWd1v7EtVYSxYK94h5KoeRXJXnvxlQN1Dm9EtBatX28nUEBNSJd4axnrOEX3crIyGZYzn7t0eG9xEgqvIsis4IxlPX6HMzRxZWX6qtV6-Y9H3s1XBNfiTuS8ASRb0N4d9MGzg189qI/s1600/Citadel_Elite_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="297" data-original-width="325" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtuWd1v7EtVYSxYK94h5KoeRXJXnvxlQN1Dm9EtBatX28nUEBNSJd4axnrOEX3crIyGZYzn7t0eG9xEgqvIsis4IxlPX6HMzRxZWX6qtV6-Y9H3s1XBNfiTuS8ASRb0N4d9MGzg189qI/s320/Citadel_Elite_1.jpg" width="320" /></a></div>
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I'm not quite sure how limited of a release the Confrontation line was, but according to <a href="http://www.sodemons.com/rhrare/confrontation/index.htm" target="_blank">Stuff of Legends</a> the Confrontation line was released at US Games Day 1991 and was replaced by the more familiar Necromunda Gangs in 1995. Confrontation is a rather obscure game as the rules were only published in White Dwarf. At the time I only had one White Dwarf with a Confrontation article, but I liked miniatures because of the look and did have a few random Confrontation figures that I used as genestealer cultists, pirates, mercenaries, or general other ruffian types. </div>
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I had largely given up actively searching for this figure since I have so many others to work on and didn't really feel like feeding the Ebay sellers, not that any examples were popping up on Ebay. I arbitrarily posted an inquiry on a trading page and someone responded the same day and we made a deal. I was ecstatic to finally have this figure on the way.</div>
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While waiting for the figure to arrive I did a little research on painted examples, which are even harder to find. The only two examples I could find were painted by the esteemed <a href="http://magpieandoldlead.blogspot.com/2015/04/one-man-and-his-dog.html" target="_blank">Axiom</a> and notorious <a href="http://leadplague.blogspot.com/2015/12/elite-venator-leader-simping-hunter.html" target="_blank">Asslessman</a>. Between the two of them, I think they have the best collection of painted Confrontation miniatures anywhere on the internet, check out their blogs if you are not already familiar. If anyone knows of other examples, please hook a brother up. I love these figures.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpf6WL-fOhlTycNMArCcKxBSIfTlwvYVlBy8SytntkN-A0w750XVN9KWnXKTJPjTe2uvij8uubPLBUKOS2MV5xBwaBQsEPOzgCLAPRtEP1gOC9PdDXGHUAaf575PmaviZJCxMOgoNdk9c/s1600/DSC02122.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="481" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpf6WL-fOhlTycNMArCcKxBSIfTlwvYVlBy8SytntkN-A0w750XVN9KWnXKTJPjTe2uvij8uubPLBUKOS2MV5xBwaBQsEPOzgCLAPRtEP1gOC9PdDXGHUAaf575PmaviZJCxMOgoNdk9c/s320/DSC02122.JPG" width="320" /></a></div>
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<i>Painted by Asslessman</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh7l__SChSyXgF-emLlIPhsraBU9SSSJ6Q-3CufayNS0sPLrpHsj8GMLVRL1qB1YD33okSHvNqaujrfmWMBzIAZ6NKce7S_h7NdwlKG4n-lo5lJZLAuL4xz-8DyBbVUQFfYQpqBuNxFpQ/s1600/Elite+1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="396" data-original-width="419" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh7l__SChSyXgF-emLlIPhsraBU9SSSJ6Q-3CufayNS0sPLrpHsj8GMLVRL1qB1YD33okSHvNqaujrfmWMBzIAZ6NKce7S_h7NdwlKG4n-lo5lJZLAuL4xz-8DyBbVUQFfYQpqBuNxFpQ/s320/Elite+1.JPG" width="320" /></a></div>
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<i>Painted by Axiom</i></div>
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Deciding on a paint scheme took a bit of research and I didn't want to copy what Axiom and Asslessman had already done. I did want to figure to look like a bit of an aristocrat, so I looked at some Napoleonic uniforms for inspiration. Ultimately I settled on a scheme inspired by the world's premier militant aristocrats... The Redcoats!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVF8og0PW_ZVBv0nbc3z8e1WsnMm_tNlSaWaYtvHgWMoRSwAPrk8ZuCdyFokrb3cc0T_BjpQww1VelSq-c3chfaGutNQgX-fFdZ-gso_jm6pdMBh20uwObNYipjKhPVnmUvskfm9Q-Rmw/s1600/british-infantry-officer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="169" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVF8og0PW_ZVBv0nbc3z8e1WsnMm_tNlSaWaYtvHgWMoRSwAPrk8ZuCdyFokrb3cc0T_BjpQww1VelSq-c3chfaGutNQgX-fFdZ-gso_jm6pdMBh20uwObNYipjKhPVnmUvskfm9Q-Rmw/s320/british-infantry-officer.jpg" width="135" /></a></div>
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<i>Nothing says "Leader of men" like white pants paired with a smart red jacket.</i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiawHfNiK1p9-3ULklvCABAFYvXQN9L6BpfW3gG4RtmvAeO7Kk5-wFSiUhFF4GpC40kcYD72v3MGJ5Id7mN_Awl3jG5IxbmnpWgRE0KMzUxWDUrzQfnwh1Pl4qNXUhyphenhyphenu0XnYernYVT7zoU/s1600/20180821_170053-01.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1486" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiawHfNiK1p9-3ULklvCABAFYvXQN9L6BpfW3gG4RtmvAeO7Kk5-wFSiUhFF4GpC40kcYD72v3MGJ5Id7mN_Awl3jG5IxbmnpWgRE0KMzUxWDUrzQfnwh1Pl4qNXUhyphenhyphenu0XnYernYVT7zoU/s320/20180821_170053-01.jpeg" width="297" /></a></div>
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I limited the palette to three colors and used emerald as a spot color on the gems. I really like the gems as they really give this figure a kind of wealth status. The hussar jacket suggests that maybe he is a former Imperial Army officer or some other similar station. One touch I am particularly happy with is that I used a different metal color for the magazine. If you look at pictures of modern combat rifles, the magazines are typically a different color from the rifle. I think it was a nice touch that helps bring out the personality of the figure. Overall, i'm pleased with the end result and look forward to putting him out on the table as a gang or mercenary leader.<br />
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Oh and the dog was inspired by none other than you know who....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNaRsfTkhVLUMxbJG655w7PjxhUYZtRoTCnmWLNSAXVhWZVlmtbKFSnPi7z7aDztNx1G4mVG1RQ4rs6UEMfsTQTplagWO1j3Ps50eXq6nTm0e9xsoXIdm7hyphenhyphen4cLLjl8wTmdm_iVLBK3Qg/s1600/5897e1646e09a897008b5546-750-563.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="563" data-original-width="750" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNaRsfTkhVLUMxbJG655w7PjxhUYZtRoTCnmWLNSAXVhWZVlmtbKFSnPi7z7aDztNx1G4mVG1RQ4rs6UEMfsTQTplagWO1j3Ps50eXq6nTm0e9xsoXIdm7hyphenhyphen4cLLjl8wTmdm_iVLBK3Qg/s320/5897e1646e09a897008b5546-750-563.jpg" width="320" /></a></div>
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PARTY ON DUDES! </div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com15tag:blogger.com,1999:blog-5076948063759394878.post-81506942861018956532018-05-12T19:40:00.001-07:002018-05-12T19:41:15.800-07:00Too Much Beer and Pretzels<h3>
It's time to step up the game</h3>
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The hobby has been great to me over the past few years. Through the Oldhammer Forum and community events like BOYL and NOVAOSGROT I've been able to meet some very talented like-minded hobbyists. There have been more Oldhammer related super-secret Facebook miniature projects and Kickstarters over the past two years than you can shake a stick at. The icing on the cake is that I've been able to correspond with other hobbyists and really ramp up the productivity level. I've been fortunate enough to be able to get my painted figures on the same table as some of the figures I had only ever seen on other blogs and forum posts.</div>
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THAT. BEING. SAID.</div>
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It's time to step it up on the gaming front. While i'm all about beer and pretzels gaming, it's time I really step up my gaming efforts. While its been loads of fun to be able to just throw stuff on the table and have great time rolling dice, it's time we got our act together and put together some really well planned games and campaigns.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4owRkun-UCrLK8VrO-ebvEb8LcPr548pwb-OXFzvJkujFxiW-Dij5aoB5ZWPBzRTrmihOWbHwuh7Jl_5zVMiTAa0amsDlmmbVPC4d-jXu2mAEiTDcxjcs-sID1CXKwhNvpo9bHLOoqvo/s1600/20180302_152539-01.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1097" data-original-width="1600" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4owRkun-UCrLK8VrO-ebvEb8LcPr548pwb-OXFzvJkujFxiW-Dij5aoB5ZWPBzRTrmihOWbHwuh7Jl_5zVMiTAa0amsDlmmbVPC4d-jXu2mAEiTDcxjcs-sID1CXKwhNvpo9bHLOoqvo/s320/20180302_152539-01.jpeg" width="320" /></a></div>
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The subject of doing a better job planning our games was brought up by Cheetor at BOYL last year and also recently when airbornegrove26 came over to my house for a weekend of gaming. While the games we've had over the past few years have been tremendous fun, it has mostly been about the experience and not the game. I think we've all gotten our jollies from putting our old lead on the table and it's high time we really do some work on the gaming front.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOAAnDwy1XzayI459LuFffaBBz9QTp1IcabBl6vgENNZx809wNE5bzPB_sieZ0yLi8I7b2Fy5CryUHmvxoAb5uS94KkAjXIvWW_1hOWRzmuNHE510ily4Clb6pB5x8kYvqnVNEj9bnlYA/s1600/cd9e239bb567a41f40408b9ff7d2f1e4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="753" data-original-width="552" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOAAnDwy1XzayI459LuFffaBBz9QTp1IcabBl6vgENNZx809wNE5bzPB_sieZ0yLi8I7b2Fy5CryUHmvxoAb5uS94KkAjXIvWW_1hOWRzmuNHE510ily4Clb6pB5x8kYvqnVNEj9bnlYA/s320/cd9e239bb567a41f40408b9ff7d2f1e4.jpg" width="234" /></a></div>
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<i>Yes, BOYL is THIS awesome.</i></div>
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Don't get me wrong, several members of the community have done a great job of putting together fantastic one-off games for events like BOYL and Oldhammer USA. Rather than put on a couple well developed one-off games, I want to work on a long campaign, a very long campaign. A very, very long campaign that never ends. I think of the D&D games that have been going on for 15 years. At this point in the community most of the involved members have pretty substantial collections of painted miniatures and terrain, we owe it ourselves to put together some really well crafted games and let the games build the narrative and not the other way around.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBazPRxKLRd8Oa4t2TlDLrXnPPYhdGchgKabU2nK-nSREqfOAGrq49_046w8xhg91fuG98vDBKC1KxWFRV9GOh7SnBssKxwgsevkPWAN7h4V5B5CL4szEOqUBYtYiW9DQcaSCQ69BubJM/s1600/20171126_220605-01.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1220" data-original-width="1600" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBazPRxKLRd8Oa4t2TlDLrXnPPYhdGchgKabU2nK-nSREqfOAGrq49_046w8xhg91fuG98vDBKC1KxWFRV9GOh7SnBssKxwgsevkPWAN7h4V5B5CL4szEOqUBYtYiW9DQcaSCQ69BubJM/s320/20171126_220605-01.jpeg" width="320" /></a></div>
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<i>A nefarious space pirate with a story waiting to be written.</i><br />
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<h4>
Setting the stage </h4>
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Put on your thinking caps. The year is 1989. A simpler time. Betamax was a thing. You just picked up a Rogue Trader blister pack and tore it open and inside.... WORLDBURNER! He has no back story, just a name in a catalog. You start flipping through your Rogue Trader rulebook looking for equipment and weapons. This is where his story starts.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhIkw51NpnOw-Y0wSOjoSd0bBig1PP5qMSXE84bgSrXLysVtW3nkWKI5iCnVUHK4BbPGTgtbS5do8RoxHx8AUKQSclSBZJt_ORqI6eN50_6vE4-K1PB3elRRlao9IlBfzeVcX2bmLBCVo/s1600/2987843.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="791" data-original-width="600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhIkw51NpnOw-Y0wSOjoSd0bBig1PP5qMSXE84bgSrXLysVtW3nkWKI5iCnVUHK4BbPGTgtbS5do8RoxHx8AUKQSclSBZJt_ORqI6eN50_6vE4-K1PB3elRRlao9IlBfzeVcX2bmLBCVo/s320/2987843.jpg" width="242" /></a></div>
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<i>The original satanic bible</i></div>
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Where do we start? Back in the old days of 2nd edition AD&D I always started with character creation. Something about the process of rolling for stats and buying the crappiest weapons and armor fueled the narrative. The problem with Rogue Trader is that nothing has a point value and your characters can pretty much be equipped however you like. You've also got to decide what kinds of games you'll be playing and with how many models. Personally I don't like to put down more than 20 models per side, but I still want my main characters to be able to go on dungeon-crawls in between pitched battles and skirmishes. With these considerations in mind I'm going to set the following conditions for my campaign.</div>
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1) Create no more than 8 characters per force. These will be the main cast of my story; the Boromirs, Han Solos, and Commander Datas of spaaaaaaaaace.</div>
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2) Pick a couple rulesets. I want to be able to send my characters on adventures in space hulks and Ambull caves as well as having them lead or participate in big battles. I want to use the Rogue Trader rules as an anchor, so they will probably all have the standard Warhammer stat line. This will be important for the next condition.</div>
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3) Figure out a progression system. THE. BEST. PART. How will my characters progress from game to game. We all know that Warhammer is a merciless place. How many games have we played that resulted in the total extermination of all tabletop life as we know it? I need a way for my characters to survive the games, gain experience and progress from game to game. Maybe in ten years my humble Imperial Army Sergeant will be the commander of a fleet of space pirates. Who knows? Anything can happen.<br />
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<span style="font-weight: 700;">Inspiration</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrZ9gXRAYSzGbe9p0yCWBgebpp_OR0BHioOo7BnWG-N4Oz679fCjL9n6qViuUl252HyClQWc7BVr5rTteBMrIYCzhxWjH3k_Fd9LC_lNRwz2A6SB-kydV3Ps9SPON4kuNALCDjeqaR-io/s1600/657da77da806ebc8c86691735e196c7f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1496" data-original-width="889" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrZ9gXRAYSzGbe9p0yCWBgebpp_OR0BHioOo7BnWG-N4Oz679fCjL9n6qViuUl252HyClQWc7BVr5rTteBMrIYCzhxWjH3k_Fd9LC_lNRwz2A6SB-kydV3Ps9SPON4kuNALCDjeqaR-io/s320/657da77da806ebc8c86691735e196c7f.jpg" width="190" /></a></div>
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<i>Street Samurai - the epitome of Cyberpunk badassery</i></div>
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<span style="font-weight: normal;">I've run a couple campaigns in the past that were loads of fun, but they would usually reach their conclusion at around the two month mark. At this point, the main characters were as powerful as primarchs and there were a couple units in every army that had half the special abilities in the rules. I still want that to happen, but it should happen over the course of a few years. For Warhammer/40k games I mostly stole all the charts out of Mordheim and Necromunda so I will probably be borrowing heavily from those games again, but I still want to draw ideas from other games as well.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjerOW-f1z-E-Qq_zjO6720AL7FrmC-LpwHkFSsUZEm2KCw5-u-D_Cyc-VfZUKzQBuitorUwZWKawBelZdQpDJ-rDunwxICFoDP-UXu8F7w04JW7FH3qxQ_ye7ASafLdTYGkyFpc06swmk/s1600/A1X1M2ioYjL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1240" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjerOW-f1z-E-Qq_zjO6720AL7FrmC-LpwHkFSsUZEm2KCw5-u-D_Cyc-VfZUKzQBuitorUwZWKawBelZdQpDJ-rDunwxICFoDP-UXu8F7w04JW7FH3qxQ_ye7ASafLdTYGkyFpc06swmk/s320/A1X1M2ioYjL.jpg" width="248" /></a></div>
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<span style="font-size: small; font-weight: 400;"><i>When Cyberpunk ruled the world</i></span></div>
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<span style="font-size: small; font-weight: normal;">I've been watching some YouTube gameplay from "This is not a test", post-apocalyptic RPG/tabletop skirmish game. There were some interesting progression ideas I'll probably borrow. I would love to get my hands on some 2nd edition AD&D books for ideas. One thing I really enjoyed was that seemed to take forever to gain enough experience just to get to the point where your character didn't suck at everything except for one thing. I actually really enjoyed that aspect because it made the character progression a lot more rewarding. I want to get away from the tabletop gaming idea that you get rewarded with stuff just because you played a game. There will be no participation trophies.</span><br />
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<span style="font-weight: normal;">Shadowrun 2nd Edition was another huge influence on me as a gamer. The Karma system was really cool because you could choose to do whatever you wanted with Karma points and it was really hard to gain Karma. I also really enjoyed that characters were constantly spending their Nuyen on weapons and equipment upgrades.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdibSz96FIxiivO_dZ6Z2k5_KEa4jmjZEKsVQPlRmVx8A0r7dACTrSAIvJVycLoqQlTS5dMCN9Ak5N9n9Az4gWYcHOmXhrUL-1ixZR1m5PWhYBuaY79y2lx3HAL0UrvO3OBBrWJABiR4/s1600/streetsamuraicrop.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="330" data-original-width="350" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdibSz96FIxiivO_dZ6Z2k5_KEa4jmjZEKsVQPlRmVx8A0r7dACTrSAIvJVycLoqQlTS5dMCN9Ak5N9n9Az4gWYcHOmXhrUL-1ixZR1m5PWhYBuaY79y2lx3HAL0UrvO3OBBrWJABiR4/s320/streetsamuraicrop.png" width="320" /></a></div>
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Other considerations</div>
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<span style="font-weight: normal;">Being that this campaign is going to be set in the Rogue Trader universe, I want the players to be able to incorporate their planets/territories into their game. I think something along the lines of how territories worked in Necromunda. Territories should affect how forces resupply, how they gain new recruits, etc.</span></div>
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<span style="font-weight: normal;">Also, different forces will progress and resupply/acquire new weapons and equipment depending on what kind of faction they are. A Space Marine expeditionary force isn't going to loot teef from the battlefield and buy multilasers from a sketchy arms dealer at the spaceport, but that makes sense for a space pirate or mercenary type. I will have to ome up with different categories of factions for players to choose from.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpc0Mue5swUdbCwr1jNUmjZi8DdtSKAqoF6VQGKLuz-b4krsqlCtJIIcdaqg8rWbIl7pUv0RKRKFsNHLUXyZUq0kRnvHJNTKKeKm7yBKAX1WxVyu7iHO6g2-8ETFV3gMGB_qmZ0z48gz8/s1600/RT-Human_Renegades.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="419" data-original-width="596" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpc0Mue5swUdbCwr1jNUmjZi8DdtSKAqoF6VQGKLuz-b4krsqlCtJIIcdaqg8rWbIl7pUv0RKRKFsNHLUXyZUq0kRnvHJNTKKeKm7yBKAX1WxVyu7iHO6g2-8ETFV3gMGB_qmZ0z48gz8/s320/RT-Human_Renegades.jpg" width="320" /></a></div>
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<span style="font-weight: normal;"><i>Create your own renegade Space Marines!</i></span></div>
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<span style="font-weight: 400;">So the wrap up, what you can expect from me over the next few weeks/months will be the framework for campaign play. I already have a few people interested, but the idea is that anyone can join in because no one person is running this campaign. Any GM can run a campaign within this campaign and still progress in the same way as a group of gamers across the Atlantic. Hopefully this will encourage thoughtful and rewarding gameplay and really help develop the narratives we've all come up with for all our different forces.</span></div>
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<span style="font-weight: 400;">Thanks for reading! </span></div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com9tag:blogger.com,1999:blog-5076948063759394878.post-40887427801972652482017-11-29T18:49:00.001-08:002017-11-29T18:49:17.203-08:00Orktober Diorama How-To<h3>
My First Diorama</h3>
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Greetings loyal readers!</div>
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As promised here is by best attempt at a step-by-step description of my Orktober diorama.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLS3-8GbE-BctoVAZWmCyvR3mlfilr7hHNW-XZ_lKK-eJkYW6AQLmcZylJFCE6XMsYK2_2DHBpveOUDfaBpvAIezJg1sklz6W-E543x8OIzg7RbiIgfCyTdhLMGly34Aio55wA2fFWg-4/s1600/DSCN1270.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="982" data-original-width="1600" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLS3-8GbE-BctoVAZWmCyvR3mlfilr7hHNW-XZ_lKK-eJkYW6AQLmcZylJFCE6XMsYK2_2DHBpveOUDfaBpvAIezJg1sklz6W-E543x8OIzg7RbiIgfCyTdhLMGly34Aio55wA2fFWg-4/s320/DSCN1270.jpg" width="320" /></a></div>
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Expanded styrofoam - any 1/2" foam will do. I just used some from household appliance packaging</div>
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DAS air dry modelling clay</div>
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Various textures of sand</div>
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"Foam Coat" plaster</div>
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Hydrocal plaster</div>
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Circular wooden base from the woodwork section of a craft store</div>
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Bunch of Orks</div>
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2 Silly Humies</div>
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Assorted acrylic paints</div>
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Assorted weathering powders</div>
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Brass Rod</div>
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Foamcore</div>
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Alrighty! My goal in building the diorama was to spend as little money as possible and use what I had on hand. The expanded styrofoam is a bit flimsy for my taste, but I didn't want to go out and buy a sheet of insulation foam even though it is much sturdier. The only materials I bought specifically for this project was the modelling clay and the wood base. I tried to find something around the house that would make a suitable base, but nothing I found worked out. I have seen people use old picture frames, but I didn't have any in the right shape</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1eNHaqrwCIuPkkaahFUfktGr1wZK6SIdiiJTzgXDnw6mzaDn2ytmm_AQaVqxrhaIP9PTRpCxQg9uqij-QNNuXy3shJuVhW1hbNOzJqK_Br2wDMtvhD53u1b4r4gVF87_M6gCljMlFZbU/s1600/DSCN1272.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1597" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1eNHaqrwCIuPkkaahFUfktGr1wZK6SIdiiJTzgXDnw6mzaDn2ytmm_AQaVqxrhaIP9PTRpCxQg9uqij-QNNuXy3shJuVhW1hbNOzJqK_Br2wDMtvhD53u1b4r4gVF87_M6gCljMlFZbU/s320/DSCN1272.jpg" width="319" /></a></div>
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Selecting the miniatures was the first step. I knew I was going for an Ork theme, but also wanted my diorama to tell a story. I was very fortunate to have enough Rogue Trader era miniatures in my bits box for the job. Every diorama should be able to convey some kind of narrative, otherwise you're just putting a miniature on a fancy base.</div>
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Once I had the miniatures picked out, I sketched out my composition and planned the layout. The poses of the miniatures really dictated the story and composition. If I had used modern figures, I could have had more freedom with they story, but part of the fun was being creative with the limited scope the figures provided me.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRMlj_jHlonPAhNDyC4vw5WLbPrDr6_j78uSzWwrgxlgyAyhC-IQcGpVRb8wSDOahYfYWDZudiBQ3SBAQagrkFFq9iEhjEescwa6Bur6nkJ3rRgVnOPue8Q8Xipn3pCYfzYs4L5DnAYYk/s1600/thumbnail+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="810" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRMlj_jHlonPAhNDyC4vw5WLbPrDr6_j78uSzWwrgxlgyAyhC-IQcGpVRb8wSDOahYfYWDZudiBQ3SBAQagrkFFq9iEhjEescwa6Bur6nkJ3rRgVnOPue8Q8Xipn3pCYfzYs4L5DnAYYk/s320/thumbnail+%25282%2529.jpg" width="240" /></a></div>
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I knew I wanted to paint the miniatures to a high standard and so I spent most of the month painting them. I started by cleaning up the miniatures. I filed down any mold lines or flash using a modelling knife and some files. I then cleaned the surfaces with 2 different grits of modelling sandpaper, one medium grit to catch any excess flash or imperfections and the a superfine grit to smooth them out. The figures were then cleaned using simple green and warm water. Once the models were dry, I clipped the tabs off the feet and inserted pins into the feet to assist in fixing them to the base.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5C6U3nINPhsvtckze6_SarfIN3gSpMQ7q0WsruwcaX9DZYZ5oxXDacB6ybmJ9ItAHB6PAgzZvlPOudmGQyshtySTKjjzPXbIWa6qGJYBfNdpJ6dSzDX45R_vi3RB2qCfxSiCcPOiQL_E/s1600/thumbnail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="607" data-original-width="1080" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5C6U3nINPhsvtckze6_SarfIN3gSpMQ7q0WsruwcaX9DZYZ5oxXDacB6ybmJ9ItAHB6PAgzZvlPOudmGQyshtySTKjjzPXbIWa6qGJYBfNdpJ6dSzDX45R_vi3RB2qCfxSiCcPOiQL_E/s320/thumbnail.jpg" width="320" /></a></div>
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I mounted each figure to a cork so that I could paint them without handling any painted surfaces. I find this very helpful when painting miniatures to a display standard. Once the miniatures were painted they were given a light coat of Testors Dullcote and stuck on a spare piece of foam for safe keeping until it was time to mount them. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3AhpPYpgU1sH7zdsrIpdoVtxXAoJOIcZdawRVhxWQ6FkVeeO7IXhfd4WrBemBgzZnW6C554zSEVIq_u19CG7ixFnr4Iqkxr5b7_zYZFL3PH0O5UhpDwV086f63GX-SLSgNN_d5cnr6KU/s1600/thumbnail+%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="833" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3AhpPYpgU1sH7zdsrIpdoVtxXAoJOIcZdawRVhxWQ6FkVeeO7IXhfd4WrBemBgzZnW6C554zSEVIq_u19CG7ixFnr4Iqkxr5b7_zYZFL3PH0O5UhpDwV086f63GX-SLSgNN_d5cnr6KU/s320/thumbnail+%25283%2529.jpg" width="166" /></a></div>
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The standard was constructed using brass rod. I cut the rod to the appropriate length and then fixed the crossbar using a small blob of green stuff and some super glue after the green stuff cured. The "trophies" were clipped from a RTB01 plastic Space Marine and the chain was some spare jewelry chain I had in my toolbox. The banner was drawn onto some regular printer paper and painted. After I sealed the miniature with Dullcote, I added an oil filter using burnt umber, ochre, and black oil paints.</div>
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Constructing the base</h4>
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The core of the base was built up with the 1/2" styrofoam on top of a circular foamcore base. I built up the height by gluing different sized slats on top of eachother. The broken walls are also styrofoam pieces. I broke off chunks to make them more interesting shapes. I also gouged holed into the walls where I would later sculpt bullet holes.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA3ohyphenhyphenYpBfkmso7eRX3v83vGznMNUtGfrmUIhBuvztHVwdqJSunarIP3gEfb1jDR6ZtZZ9MjKPeJx7o_EjPWvoxWDSSQSOnlMfdgSHXzxYFRXuGl0FNwWtxqMUOoUAiYrjkg6gxM_S3yw/s1600/22494673_10100495219373898_503112117_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="607" data-original-width="1080" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA3ohyphenhyphenYpBfkmso7eRX3v83vGznMNUtGfrmUIhBuvztHVwdqJSunarIP3gEfb1jDR6ZtZZ9MjKPeJx7o_EjPWvoxWDSSQSOnlMfdgSHXzxYFRXuGl0FNwWtxqMUOoUAiYrjkg6gxM_S3yw/s320/22494673_10100495219373898_503112117_o.jpg" width="320" /></a></div>
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Once everything dried I test-fitted all the figures, making sure the pins in their feet created guide holes for inserting them after the base was painted. I then clipped some paperclips and inserted them in the holes prior to texturing the base with plaster.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbR9xJM7LNxWnY1zKqoynHFVIRqK8ucK6lk7y7E0nF1jgA72fFqVmEQq1qO5ppxPqv3COLyEzBQM6iEp0UvlEjk-f1tknqXBCv4MN1ojGQWo4L4eEhy-4xMPfRUtkCe4Dlp9Ai6oY_GI/s1600/22550957_10100495237003568_2058591737_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="833" data-original-width="1600" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbR9xJM7LNxWnY1zKqoynHFVIRqK8ucK6lk7y7E0nF1jgA72fFqVmEQq1qO5ppxPqv3COLyEzBQM6iEp0UvlEjk-f1tknqXBCv4MN1ojGQWo4L4eEhy-4xMPfRUtkCe4Dlp9Ai6oY_GI/s320/22550957_10100495237003568_2058591737_o.jpg" width="320" /></a></div>
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I created the sand texture by sifting hydrocal over the base and then spraying the texture with a mix of PVA and water. I took care to mist the mixture over the plaster so that it would dry in a realistic manner. I coated the walls with several layers of foam coat, a plaster specifically made to cover styrofoam. It dries very hard and takes paint very easily. Once the plaster coats had dried I sculpted the bullet holes with some air dry clay. After a final test fit I built up the base around the feet of some of the models to fill in gaps and enhance the realism. I also used some sand and pebbles to add more texture. </div>
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The base was airbrushed with different sand colors before a final light drybrushing. The figures were then glued in place.</div>
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Once I was satisfied with the base, I added some final touches. In order to create the look of sun-bleached equipment and clothing, I airbrushed some of the figures with very thin coats of white. This was a zenithal highlight, airbrushing on the color only from the top to simulate how sunlight would hit the model. This is a technique used by military modelers to create an extra level of realism. This was applied in very very very very very thin coats. If you have never done this before, make sure to test out the effect before you decide to ruin a display model by overdoing it.</div>
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I airbrushed a little bit of the base color at the feet of the models, to unify the models with the base and then added a selection of weathering powders to thee base and the feet of the models. Finally, I glued some grass tufts to the base to give the viewer something interesting to look at.</div>
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<i>Subtle airbrushing and weathering powders help tie the models to the base</i></div>
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<i>Scorch patterns were added by airbrush and dry brush. Grass tufts add some character to the scene.</i></div>
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I was very happy with the final result and i'm planning on putting together another diorama scene sometime in the next few months. This is the first time I have written a tutorial like this and hope it was helpful. Questions and comments are welcome. Thanks for reading!</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com5tag:blogger.com,1999:blog-5076948063759394878.post-69420428451734567852017-11-27T18:29:00.001-08:002017-11-27T18:29:36.033-08:00Orktober Diorama<h3>
Last stand!</h3>
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Greetings interwebs peepulz! Sorry its been so long since an update. With work and real life its been a challenge to get back to regular blogging, not to mention the whole photobucket debacle. I haven't been silent on the hobby front, I've just focused on getting projects done and getting together with friends to actually roll dice. </div>
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No more words... PICTURES!</div>
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As some of you know, Orktober is one of my favorite hobby months. Although it didn't really seem to get off the ground on The Oldhammer Forum, we did get alot of submission over on The Emporium of Rogue Dreams (I still have to get the judging done, I know. I promise I'll be good). IN ANY CASE... I really wanted to take my time with a project this year and figured a diorama would be the way to go.</div>
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This is my first real try at a diorama, the next closest thing I have done can only be described as a scenic base with naked females. I have been watching several military modelling YouTube channels and was inspired to pull out all the stops. I will cover the step by step in a follow up post as I still have to upload the WIP photos, so this post is really just a showcase with some words.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6xNIMpKASnV_jkDvptepik5RwyuGM3u4rNJKpMD6b9qyNIwo27onjQMbqXvcRdRplMMGXzEGgYCBCyAvkFTUiVwWnQEGIpZ-hSQi-RRDSnKmX3inOdf5o9fh5nyDVVG3zkB4B29XKVeI/s1600/DSCN1272.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1597" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6xNIMpKASnV_jkDvptepik5RwyuGM3u4rNJKpMD6b9qyNIwo27onjQMbqXvcRdRplMMGXzEGgYCBCyAvkFTUiVwWnQEGIpZ-hSQi-RRDSnKmX3inOdf5o9fh5nyDVVG3zkB4B29XKVeI/s320/DSCN1272.jpg" width="319" /></a></div>
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Dioramas should tell a story and I wanted the scene to capture a small section of an Ork horde overwhelming an Imperial Army force. I picked models from the same era to tie the story together. It was a little tricky given that the models are one piece and the poses are limited. I also just wanted to use models that were readily available and not go out and buy new one.</div>
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The models are unaltered except for the standard bearer. He is a heavy weapon trooper with a brass rod inserted into the left hand. I was very fortunate that the heavy weapon trooper pose works well for carrying a standard. The standard is scratch built except for plastic marine parts.</div>
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I really tried to take my time with each figure and paint them to a display standard, and I'm really happy with the way they turned out.</div>
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I learned a lot doing this project and look forward to taking on a more complex project in the future. Stay tuned for more!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com17tag:blogger.com,1999:blog-5076948063759394878.post-76134600229163491612017-09-02T18:40:00.003-07:002017-09-02T18:48:11.039-07:00Space Bastards!<h3>
We Need A Few Not-so-Good Men</h3>
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So a couple things... first Photobucket sucks big hairy balls. </div>
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Now that I've gotten that out of the way, I present SPAAAACE BASTARDS!!</div>
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This summer I had the chance to go over to jolly England to attend BOYL and meet up with many of my favorite forum and blogosphere personalities. One of those guys was the one and only Erasmus <a href="http://papafakis.blogspot.com/" target="_blank">Papafakis</a> (real name). He and a couple other Oldhammer-ites came up with the idea of running a Space Bastard game. Basically, come up with a bunch of murderous, psychotic bastards, slap some power armor on them and send them on their way raping and pillaging everything in sight.</div>
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Initially I was just going to paint up some metal Rogue Trader marines in varied camouflage patterns, iconography, slogans etc..... but that's boring. I decided I would really embrace the idea and get to work putting together some lunatics. I used RTB01 plastics as the base for each model, but really went into a deep dive into my bits box. </div>
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I really wanted to evoke a Mad Max/Heavy Metal vibe with these marines. I wanted them to look psychotic, but was careful not to make them look too much like Chaos Marines. A pack of Maxmini "Evil Heads" I had laying around really helped create that look.</div>
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I really had lots of fun rummaging through all the various bits I've amassed over the years, and I wasn't too terribly concerned with making everything look perfect. I feel like the Rogue Trader aesthetic gave me more freedom than I would get from say modelling something Pre-Heresy or doing a modern 40k kit bash. The evil heads are too out of proportion and exaggerated for anything in modern 40k, and I thought they would sit in the bottom of a box forever. They ended up being perfect for this project. </div>
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I also tried to switch up the weapons load-out as much as I could to really drive home the idea that these guys have been so far removed from their chapter long enough to have had to scrounge for weapons and armor. I imagine they went rogue from their chapter decades ago and have basically become pirates or mercenaries.</div>
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I'm really happy with the way they turned out. I started the first bastard two nights ago and basically steamrolled through the whole squad. When you get a chance, check out the thread on the <a href="http://forum.oldhammer.org.uk/viewtopic.php?f=6&t=12152" target="_blank">Oldhammer Forum</a> and join in! The game isn't supposed to hit the table until next BOYL, so there's plenty of time to get involved. Hopefully the lunacy spreads!</div>
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In closing, I would just like to wish everyone at Photobucket a miserable life. I hope that they maybe get gang-banged to death by angry walruses.</div>
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Also Space Bastards are fun.</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com6tag:blogger.com,1999:blog-5076948063759394878.post-9637358284298097832017-05-29T12:11:00.001-07:002017-09-02T19:00:25.114-07:00Mercenaries!<h3 style="height: 0px;">
Dirty! How I became a completionist</h3>
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We all know one of them... those guys that just HAS to collect the entire range of something because the flyer was in their first White Dwarf. Yeah, i'm talking about those completionists... and now... i'm one of them.</div>
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Honestly, I don't even know how it happened. Actually I do know. Ebay has an app. That's why this happened. Now I have them all.... and they're ALL PAINTED. AND I'M GOING TO PLAY WITH THEM.</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com14tag:blogger.com,1999:blog-5076948063759394878.post-63593305743040123392017-03-15T18:08:00.000-07:002017-03-15T18:08:07.448-07:00Remember Cadia<h2 style="height: 0px;">
Cadian Veterans</h2>
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If you keep up with current GW events you have probably heard that the 40k storyline is advancing and Cadia is falling to Chaos. Drama. I decided to have a little fun with the theme and get some miniatures painted.</div>
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<a name='more'></a>This poor fella has seen better times. Perhaps he was part of a garrison on a faraway world when the news about Cadia reached them. Command and control quickly fell apart and soldiers went their separate ways. Maybe he was part of a retreating army and, in the chaos of a mass exodus, was left behind on a backwater outpost. Whoever he used to be, now he spends his days tugging at the sympathy of others so he can scrape together enough to continue his meager existence.</div>
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This next guy went another route altogether. The fall of his home planet filled him with an insatiable desire to exact his revenge on the enemies of the Imperium. This maniac deserted his unit and loaded up on all the space-steroids he could get his mitts on. Now he plies the space lanes as a gun-for-hire, taking out his hatred and desire for revenge on whatever poor souls cross his path.</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com12tag:blogger.com,1999:blog-5076948063759394878.post-9667944106992058912017-02-12T08:11:00.002-08:002017-02-12T08:11:31.278-08:00Old is New is Old... is New?<h2>
Some Painted Stuff</h2>
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Games Workshop has really stepped up their retro game in the past few years, which I think is great because they had really neglected some of their best games for a few years. While it's great to see games like Blood Bowl and supposedly Adeptus Titanicus come back, that ship sailed for me a while ago. I still snag up some current GW stuff from time to time, but with the exception of Forge World's Horus Heresy line, I pretty much leave it alone. Every now and then i'll snag up a miniature or a box of stuff because something catches my eye. One of those miniatures was the 30th anniversary marine.</div>
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<a name='more'></a>I have to admit that I was not a fan of the first pictures of the re-imagined plastic LE2 marine. I could complain about how plastics don't have same character that metals do, but i'd be preaching to the choir. I probably wouldn't even have this figure if someone else hadn't offered to pick one up for me.</div>
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<a href="http://i39.photobucket.com/albums/e162/lopezc98/ROGUE%20TRADER/30th-anniversary-spacemarines-horz_zpsz7mlcdth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i39.photobucket.com/albums/e162/lopezc98/ROGUE%20TRADER/30th-anniversary-spacemarines-horz_zpsz7mlcdth.jpg" height="181" width="320" /></a></div>
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The quality of the miniature is excellent, but I just didn't like the way it was presented. Obviously it's well painted, but something about a sharp paint job falls flat against the gritty setting of Rogue Trader. I prefer the aesthetic of the versions seen in the Rogue Trader rulebook and in the Heros For Wargames book. </div>
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The conversion with the bare head is so evocative and foreign looking. He looks nothing like his nauseatingly noble modern Space Marine counterparts. I really love the idea of psychopathic murderous Imperial Space Marines and wanted to try and velop that idea. So with that in mind, I went digging through my bits box, tossed the silly beakie head and the overly streamlined shoulder pads and came up with this guy.</div>
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Some of you may recognize the head from the first box of modern plastic Space Marines. It was the only plastic bare Space Marine head for like a decade and it's been bouncing around my bits box for that long. The shoulder pads came from Anvil Industries, who make some really fantastic bits if you're into Pre-Heresy modelling. I really wanted to try and evoke the same feeling I got from looking at that bare head LE2, so I left him free of any markings and painted the bare head to look like helmetless Darth Vader.</div>
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I painted the flesh as pale as I could and used several washes of purple and red where the skin meets armor and the random cables on the back of the head. I tried to imagine what he would look like after fighting in power armor for months on end without taking a shower... kind of like a smelly bruised foot with prune-looking skin that looks like you just got out of the pool... with eyes.</div>
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I didn't try to evoke the look of any specific chapter, but I stuck with the red color with gunmetal pads. I wouldn't say I heavily weathered the model, but I did paint on a good number of scratches and chips in the armor and used many many layers of washes, drybrushing, stippling, and cursing to create a beaten look to the metal parts. Again, I really wanted to make him look like he's months into a long campaign. The Mk II helmet on the base suggests he is fighting during the Horus Heresy, but I didn't do anything to explicitly place this model in that era.</div>
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Overall i'm pretty pleased with the end result. A Marine who could be a Blood Angel, Flesh Tearer, or maybe a Word Bearer at the outset of the Horus Heresy. I will say that I really like the way the armor was developed on this model, especially the leg armor and the elbow and knee pads. If the power that be made a set of miniatures in this particular style I would probably buy up a squad. On a painting and modelling note, it was kind of nice to take a break from single-pose lead figures for a bit and create a standalone figure. The great thing about modern GW plastics is that you really can let your imagination run wild. Does this mean i'll be getting into Inq28? Absolutely not. I have far too many little lead men to paint.... like this guy.</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com9tag:blogger.com,1999:blog-5076948063759394878.post-24774514610013319882017-01-29T11:28:00.005-08:002017-01-29T11:28:57.291-08:00The Guacamole Speakeasy<h3>
NOVAOSGROT 2017</h3>
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It was an unseasonably warm Saturday afternoon in January when a dozen grown adults descended into a basement for a day of gaming and "Oldhammering". They milled around a bit at first, greeting familiar friends and welcoming the new faces. Some of the more regular guests wanted to get right down to business, but were quickly reminded of rule number one: ninety percent of Oldhammer is taking about Oldhammer.</div>
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Someone opened a case of ancient lead figures and money changed hands. An unsavory solicitor was selling boxes of corpses at the bar. It wasn't long before the dice started rolling and the attending crowd cackled with delight as their heathen demonic figurines slaughtered each other in grisly games of chance.</div>
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And then finally, just when the debauchery could not become any more..... debaucherous....</div>
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...someone broke out the guacamole...</div>
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What am I talking about? The 2017 Northern Virginia and Other States Grand Regional Oldhammer Tournament also known and more easily pronounced NOVAOSGROT!!! Yeah we had guacamole. You jealous? Yeah you are.</div>
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I saw some great stuff going on including Andrew from <a href="http://acceptableradiation.blogspot.com/" target="_blank">Acceptable Radiation</a> showing off some very cool zombies. Everyone who knows Andrew will be happy to hear that I actually caught him playing a game. Yes... it's true. He even had some fun.</div>
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One newcomer was Urion from the <a href="http://madhousesociety.blogspot.com/" target="_blank">Madhouse Society</a> blog. While not new to the US Oldhammer scene this is the first time I met him in person, so therefore he is new. As far as I am concerned he emerged from a pot of spilled titillating pink that he been left to sit in a nuclear power plant for too long. Urion had some beautiful miniatures to show off, all of which are showcased on his blog. I was delighted to have had the opportunity to see his work in person and it was even kind of horrifying when I saw him actually gaming with his figures. Alright. Enough about his painting.</div>
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Seriously though, its fucking beautiful stuff.</div>
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ON TO THE GAMES!</div>
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I ran a three game mini-campaign using my Rogue Ops house rules and tested out unit and hero campaign progression borrowing from Mordheim, Necromunda, Black Ops and Rogue Stars. As reported in previous posts, the Rogue Ops house rules deliver some absolutely brutal firefights. While that's pretty fun on the tabletop it does pose a problem for unit advancement. In Mordheim and Necromunda, it was a fair bet that your models would survive from game to game. In all three games I ran, both forces were almost completely wiped out every time. While it was pretty fun, it won't work for campaign play. I'm working on some ideas for advancement and unit recovery between games.</div>
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<b>Game one</b></div>
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The first game was a stealth game. Uglug Mug Thumpa's Ork warband had taken hostage an alien dignitary for a tidy ransom. A band of Space Pirates led by the daring nefarious Two-Gun Jones caught word of the simple-minded Ork plot and decided to raid the Ork camp and capture the hostage for themselves.</div>
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All unit stats came straight from the Rogue Trader rulebook. The stealth game ended rather abruptly when a sentry randomly wandered right into Two-Gun Jones as he was attempting to sneak up on a guard post. When the shooting started the humans had the advantage of greater range with 30" range autoguns, but had a very hard time dealing with T4 Orks. Fortunately they brought along a robot that accounted for virtually every dead Ork on the table.</div>
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A great moment of the game was when the Ork and Human leaders clashed in hand-to-hand combat with Two-Gun Jones coming out on top. Unfortunately for poor Two-Gun was cut down by heavy bolter fire.</div>
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After the game I used the Mordheim recovery chart for both heroes and allowed them to acquire new weapons and equipment based on equipment charts in the Rogue Trader rule book. I think that my two participants could have rolled better. Two-Gun ended up with a -2 WS penalty and poor Uglug suffered a decrease in toughness.</div>
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In the end the humans were not able to capture the hostage, but the orks were almost completely wiped off the table by the human side's robot.</div>
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<b>Game two</b></div>
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The second game was a more straightforward shootout scenario. Uglug and his surviving boyz decided to stop off at a nearby Combat Burgers after collecting their bounty but were tracked down by Two-Gun and his crew, who were out for revenge.</div>
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<i>The humans take advantage of cover to move in on the orks</i></div>
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The human player started off the the game with some pretty aggressive moves and got some of his units caught out in the open... which always ends badly. The robot was again able to mop up quite a few orks, but was nearly destroyed by a hail of heavy bolter fire. Using cover in this game is just not an option.</div>
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<i>Some orks harassing the locals</i></div>
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The humans still had a hard time dealing with the T4 orks, but still managed to do a significant amount of damage. In the end though, too many humans were killed and the scenario went to the orks.</div>
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<i>The humans move into position</i></div>
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<i>Orks scramble towards the advancing humans</i></div>
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Both sides had much better luck on their new weapons and equipment rolls after the game. The humans gained a set of power armor and a digital needler. The orks rolled up an autocannon, which would hopefully give them a better chance at destroying the robot in the final game.</div>
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<b>Game three</b></div>
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MUSHROOM HUNT!! Both crews went searching the forest for valuable intergalactic super shrooms, which fetch a tasty price on the back market. Sadly these mushrooms only exist inside a deadly forest filled with giant carnivorous plants! Possible mushroom locations were marked with yellow counters. The player with the most mushrooms at the end of the game would win. In order to search for a mushroom, a player had to get a model into base contact with a counter and roll a D6. There was a 50% chance that the counter would reveal a carnivorous plant, which instantly killed the model in contact.</div>
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Between the plants and the gunfire almost everything on the table died. The robot was just brutal, but did almost fall victim to a fearsome ork and his crack grenandes. Two models were eaten by carnivorous plants and only one mushroom patch was found... by Two-Gun nonetheless. He also happened to be the last human model on the table at the=is point in the game.</div>
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<i>A mushroom hunter meets a gruesome end</i></div>
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<i>Orks advance through the forest</i></div>
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<i>The robot kills everything it sees</i></div>
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<i>Two-Gun Jones strikes fungus!!</i></div>
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Overall it was a great day of gaming! After we grabbed dinner I even got in a game of Manowar... which is hilariously brutal! I hope yo play more Manowar in the future. I'm working on putting some of the campaign ideas on paper for future games. Everyone involved seem to have a really good time. The Rogue Ops house rules are fast and easy and let us get in three games in one day. Until next time!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com15tag:blogger.com,1999:blog-5076948063759394878.post-21202681708790730622017-01-21T10:02:00.001-08:002017-01-21T10:02:32.453-08:00January Photo Dump!!<h2>
I lick brushes</h2>
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So with real life and real work demands its always hard to get in that hobby time, but I always try and sit down for an hour a day and drag some brushes on some old lead. Even with a busy work schedule i've managed to knock out a nice chunk of figures so far this year. So... here's my shiny bits!</div>
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First up is a pair of fuzzy blue aliens named "Krologgs" from Lead Adventure Miniatures excellent Astropolis Kickstarter. These were an absolute joy to paint. The base color was GW's old shadow grey, blended up to white on the belly and face. I gave the skin a light glaze of Secret Weapon Storm Cloud and drybrushed on some light highlights. It was a quick and easy paintjob that produced great results!</div>
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I'm pretty pleased with the way the cool tones contrast with my desert basing scheme and it's nice to add some alien civilians to my tabletops.</div>
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Next up is an Andromedan Ambassador from Reaper Miniatures. It was fun to paint, but I ended up ruining it by being stupid and spray varnishing in bad weather. I managed to conceal most of the frost with copious amounts of gloss varnish, but you can still see the frosting. Nonetheless he will make a great objective for kidnapping/assassination/rescue scenarios. I went with purple robes to look more regal. I don't know about you guys, but I wear purple robes whenever I go somewhere and I need to dress to impress.</div>
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Continuing on the alien theme an Eldar Harlequin! Yay! I'm close to having the complete original range of Harlequins and decided this would be the year I paint them all. I've set a goal to work on one at a time and have them all done by the end of the year. I'm trying to stick close to the original schemes as possible, but I am a big fan of the black bodysuit and white face mask so I may stick with that. I has fun with the colored metallics on this guy, something I carried over from my Dark Elves.</div>
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Maybe if I can stay focused I can actually complete painting an entire range. Maybe.</div>
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Next up is an actual human! Another one of the Space Pirates of Rogue Trader fame. His name is Rupert. Rupert is a disgruntled former Imperial Army officer who decided to try his luck at piracy on the space lanes of the 41st millenium. Although he is a relative newcomer to the piracy industry, his formal military training and above-average intelligence (he was an officer after all) make him an asset to the cunning and dastardly Two-Gun Jones. Watch your back! Rupert is coming for your goodies!</div>
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Last but not least we have a pair of Copplestone zombies!!! Thanks to AirborneGrove for these bad boys! I have a whole set of these lined up on the painting table. Why? Because ZOMBIES that's why. Painting these two gave me a great excuse to meddle with some of Citadel's technical line of paints like Nurgles Rot and Blood For The Blood God. There is a really great Judge Dredd Zombie scenario I would love to run using these guys. I used the orange because I envisioned these guys as prisoners or industrial workers turned undead meance! Super fun for the whole family.</div>
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Well boys and girls, that's about it for this photodump. Look forward to more next week. I have another exciting NOVASGROT to attend and I will be osting pics and battle reports. I'm coming up with a few scenarios to run. Much fun will be had. </div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com11tag:blogger.com,1999:blog-5076948063759394878.post-55036738894130603552016-12-25T16:12:00.000-08:002016-12-25T16:12:02.946-08:00Merry Christmas!<h2 style="height: 0px;">
Reinforcements!</h2>
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A squad of absolute badasses. It's a Festivus miracle!</h3>
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Short quickie post just to show off the latest addition to Inquisitor Serpico's force of jackbooted Imperial thugs! I present to you... Copplestone troopers! Yeah, they have arms and autoguns courtesy of Victoria Miniatures. The resin arms fit snugly with some minor greenstuff work and minimal frustration levels. I also threw in a Forgeworld flamer and a Chainsaw Warrior to give the squad a heavy weapon.</div>
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They're painted up to match troops that make up an Imperial Army detachment. I was going to go with the "codex grey and black" uniform scheme, but I like the end result and it's more colorful but still militaristic. Since it's getting close to the end of the year, I may as well do a year in review and touch on some projects i've got on deck.</div>
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2016: a brief, brief review</h3>
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What a mixed bag this year has been! It's been a real shit-fest in the real world and I really hope we don't have a nuclear war on our hands in the next 12 months and maybe some of my favorite artists and celebrities can make it through 2017. Jeez.</div>
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Alright bitching is done. It's been a banner year for Oldhammer! Loads of killer kickstarters out there, I got to roll dice with some fellow New-Worlders and we managed to add a few more to our collective. Hobby-wise I've had a great year and i'm looking forward to getting together with some of the New World crew again in January.</div>
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Having so many meet-ups this year gave me the chance to test out all kinds of house rules for Rogue Trader, which resulted in the super fun Rogue Ops house rules!</div>
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2017 and beyyooooooooond!</h3>
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I've been working on a campaign system for Rogue Trader/Rogue Ops which draws heavily from Necromunda, Mordheim, and Inquisitor. With Rogue Stars being all the rage these days, I'll probably end up plundering those rules for goodies. I've said it before and I'll say it again. Rogue Trader is the only fucking ruleset you will ever need. Add some house rules here and there and you can make it be whatever you want it to be. I hope to have some rudimentary campaign rules done by the end of January, hopefully in time for NOVAOSGROT 17 - THE premier Oldhammer USA event-of-the-year -OF-THE-YEAR. Be there or be square, you lame-ass lame-butts!</div>
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I've loaded up on holiday ebay deals that should keep me busy all year and should see my RT pirate force grow. The infamous Worldburner will be adding more Squat Mercenaries to his outfit and the Ork warband continue to grow. 2017 is shaping up to be another great year for Oldhammer!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com4tag:blogger.com,1999:blog-5076948063759394878.post-16719972508115390872016-11-22T19:24:00.000-08:002016-11-22T19:24:27.708-08:00Rogue Ops: House Rules!<h2>
Subterfuge in the 41st Millennium</h2>
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So those of you who also follow <a href="http://givemlead.blogspot.com/2016/11/build-up-for-monolith-con.html" target="_blank">Give'em Lead</a> know that <a href="http://bluesmarauders.blogspot.com/" target="_blank">BlueinVT</a> and I just spent a weekend in AirborneGrove26's basement in the US Midwest playing wargames and generally devolving into teenage boys. So the four day basement fest included games of 3rd edition Warhammer Fantasy Battle, Rogue Trader, Heroquest, and other assorted nonsense. One thing I had really been looking forward to was trying out some house rules that had been bouncing around in my head for a few months and I think the results were just super fantastic. I call the rules "Rogue Ops"</div>
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<i>Mercenaries tactically doing tactical shit</i></div>
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The Fundamentals</h3>
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The concept of Rogue Ops is basically a mashup between Rogue Trader and Osprey's "Black Ops" rules, with a little smattering of Space Hulk thrown in for good measure. The end result is something like playing X-Com, but with a much faster pace than the classic thriller. Basically I took what I thought was great about Rogue Trader, shook up the turn phases and added a few tactical elements to liven up the tabletop.</div>
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I created two forces of roughly fifteen figures per player. Each player had two to three hero models, a heavy weapon trooper, a special weapon trooper, and about ten regular grunts or "Drongos" as they say on the death-continent of Australia. It was important to confine the forces to four troop types to accommodate card-based random activation. </div>
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Card-based Activation</h4>
Borrowing from Black Ops and probably dozens of other historical games, the standard Warhammer turn was swapped out for playing card based random activation. I took a standard playing card deck and removed all the face cards, the Aces, and jokers. One player's troops would be activated by red cards and the other by the black cards. Aces activate heros, Jacks activate troops, Kings activate heavy weapons, and Queens activate special weapons (plasma guns, flamers, etc).<br />
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One turn is complete once all cards in the deck have been drawn and all models have had a chance to activate. Once all the cards have been played the deck is reshuffled and a new turn begins.<br />
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Actions</h4>
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Once a troop type card has been drawn, all units of that type may take two actions in any order the controlling player wishes. The actions available are move, fire, use psychic power, charge, fight hand-to-hand, go on overwatch, or use suppressing fire. Most of the actions are familiar to Warhammer players; I simply use turn phases as actions. Players and can fire twice per activation, or move twice, or move and fire, move and use psychic powers, etc. Overwatch is also a familiar mechanic which allows models to fire out of the turn sequence. The only caveat about overwatch is that once a model enters overwatch, it may not take a second action. </div>
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Suppressing fire is a game mechanic used in Black Ops which allows models the opportunity to pin enemy models in place by delivering a heavy volume of fire and forcing the enemy to choose between either risking taking damage or forfeiting their activation by taking cover. Models fire twice and add suppression tokens to the target unit or location on the board and any units choosing to face the fire must take a number of hits equal to the number of suppression tokens on the unit or area.</div>
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Random activation and the addition of overwatch and suppression really adds a great tactical feel to the game.</div>
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The Stealth Game</h4>
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Black Ops really shines when it gets down to the stealth rules. Having played a few games of Black Ops I felt that the stealth game was a little boring for the defender in the scenario so I slightly modified some of the elements to speed up the game and ultimately make it more interesting. My biggest gripe about the stealth game is that if you play it right out of the book, a savvy attacker pretty much play the rules to the point where the defender never gets the chance to activate their troops.</div>
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<i>Alright guys, lets sneak up on these bloody drongos.... sneakily</i></div>
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The stealth game includes an A.I. system for sentries that makes a lot of sense and keeps the attacker on their toes. I had to modify the "observation" test to make it more likely for sentries to spot attackers. If you've played Black Ops at all you may have experienced situations that really challenge the suspension of disbelief, such as an attacking model walking right in front of a sentry in the middle of a street moving undetected because the unmodified observation roll is too difficult.</div>
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<i>SNEAKINS!!</i></div>
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Some of the modifications I made included making noise counters persist throughout the entire game instead of refreshing every turn, allowing sentries to modify their observation rolls with nearby noise counters. The more noise the attackers made, the easier it becomes for the sentries to detect the attackers.</div>
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Blinds and Hidden Movement</h4>
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I incorporated Space Hulk style blip tokens and "blinds" to conceal units and objectves. In one game the attackers had to retrieve some loot from the defender. The defender was given five cards and only one represented the objective. The attacker would have to move into base contact with a card in order to reveal whether or not it was the objective. Hidden troops could be revealed by passing intelligence tests (GOTTA USE THAT RT STATLINE, GMS!)</div>
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Putting It All Together</h3>
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So how did it all work together on the tabletop? Pretty well! I was able to preserve the mechanics of Warhammer. I didn't change the statlines or mess with the combat system. Shaking up the turns made the game much more interesting and added a deeper level of engagement. The stealth system worked well, but required a lot of involvement from the game master. The problem lies in how the streamlined Black Ops system interacts with the clunky Rogue Trader rules. I can probably refine the rules a bit more. Using the stealth system really allows the game master to incorporate more role-playing into the game, which I love.</div>
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Firefights were absolutely BRUTAL. The volume of firepower that can be delivered is just staggering. If you don't use cover and don't take advantage of overwatch your poor drongos will get shredded. I don't even want to think about what a following fire weapon can do using two actions and the suppressing fire or overwatch rule.</div>
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What I really like about these house rules is that i'm not sacrificing any of the complexity of Rogue Trader while also taking advantage of a more streamlined turn order.</div>
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I'll have chance to play a few more scenarios over the Thanksgiving holiday and look forward to getting input from more of my New World compatriots. </div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com10tag:blogger.com,1999:blog-5076948063759394878.post-65381238890714461432016-10-09T19:06:00.002-07:002016-10-09T19:06:56.165-07:00<h2>
New Cult Followers!</h2>
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The infestation grows...</h3>
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The big news from Games Workshop and a dream come true for us old veterans of the tabletop space wars was the release of the brand new Genestealer Cult line and rules. Yaaay!! Woo! Welllll... I haven't bought any of the new stuff and I probably won't. I left the modern version of the game behind a while ago. While the new figures are everything I could have wanted and more, I guess i'm just too much of an old lead head. After all, my Genestealer Cult has been marauding around the Oldhammer World for a couple years now... and i'm not done yet! And so, without further delay, I bring you the latest additions to the cult!!</div>
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The original Genestealer Cult list was such an inspiration to me. I really loved the idea of this motley band of mutants and outcasts being drawn in by the vampire-like character of the Patriarch, and I was a little disappointed that the new release didn't include any mutants or beastmen. Of course the best part about the cult list was that these fledgling cults were so desperate for power that they turned to worshiping Chaos. I didn't really cover the demon-worshiping aspects of the cult the <a href="http://heofthreenames.blogspot.com/2015/10/genestealer-cult.html" target="_blank">last time</a> I wrote about my cult, so I might as well highlight the demons here.</div>
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I actually realized that I have never posted any pictures of my Keeper of Secrets and it has yet to hit a bettlefield... probably because demons in Rogue Trader are insanely powerful. Maybe once I get some Grey Knight painted up. What was great about the Cult list was that you could just choose to pay for any number of demons. The table for summoning is a little confusing so I just decided I would paint up a pair of Deamonettes to go along with the Keeper of Secrets. So far i've only psinted one, and I was really pleased with the way she turned out.</div>
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Boobie-demons are the best demons. I decided to paint the base a darker color than the rest of the army because it helps the pastel colors stand out and also gives them more of an other-worldly feel, as if the ground under their feet burns. I don't know if it worked, but thats my idea. I sort of did the same thing with the Keeper of Secrets, its as if it was ripped out of the warp with the really exotic slab of purple marble it was standing on. Anyways.... demons are rad.</div>
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BEASTMEN! Yeah buddy. Whats a Genestealer Cult without some fuckin' beastmen? GW really missed the bus by not including some beastmen in the new army. I mean... how cool is it to have these bands of feral savages alongside your demons and Brood Brothers? It's fucking awesome. BEASTMEN. Boom.</div>
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Now.... my habit of plundering Bolt Action kits for my own degenerate culty purposes continues unabated. Some of you will remember that I perverted a <a href="http://heofthreenames.blogspot.com/2015/11/random-rogue-trader-goodies.html" target="_blank">Bren Carrier</a> into a re-purposed mining vehicle. I had alot of fun making that model, and so I got my greasy claws on an M8 scout car from the Bolt Action range and got to chopping.</div>
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So I was originally going to just stick with having swapped the regular cannon for the autocannon, but then I just HAD to figure out a way to add a conversion beamer to the turret. To me, the conversion beamer is just a quintessential Rogue Trader weapon. It's weird, it has clunky rules, and it didn't get carried forward into future editions until recently. I love the conversion beamer.</div>
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The tricky part was figuring out how to mount the beamer to the turret ring in a way that looks like it would actually be practical. I made a mount out of plasticard and stuck it to a pintle mount bit from an Imperial Guard vehicle kit. It actually took a long time to get right. I wanted to make it look like the Brood Brother in the turret could actually prop himself up in the turret and fire the thing.</div>
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Another part of capturing that realistic feel was adding dual triggers and some kind of targeting screen on the back of the beamer. Overall, i'm pretty happy with the end result. I may end up picking up some of the new stuff to get some new bits and decals into the mix, but I don't think i'll be incorporating any of the new models into the force.</div>
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UNTIL NEXT TIME! Stay culty.</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com17tag:blogger.com,1999:blog-5076948063759394878.post-16602943257722580532016-09-05T16:25:00.000-07:002016-09-05T16:25:37.376-07:00Not dead!<h2>
Radio Silence (And some Rogue Trader)</h2>
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So... sorry for not posting in two months. Nothing crazy going on, just lots of work and I decided to spend my spare time painting and modelling instead of blogging. I've been working on an Epic scale force and plugging away at some non-Oldhammer related hobby stuff.</div>
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Sadly I won't be able to make it to USA Oldhammer day this year due to work obligations, but I did make it to Historicon and another Oldhammer Basement Bash and got a few Rogue Trader games in. Also, i'm looking forward to getting an Epic force put on the table.</div>
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<i>Follow me to greatness!</i></div>
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Battle At The 2016 Oldhammer Basement Bash and Fancy Dress Ball!</h4>
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So, in a mad effort to re-create the styles of the late 70's and early 80's Con-Fusion hosted another Oldhammer get together at his home. Sadly I missed the first day of it due to work, but I managed to make it on Sunday and catch a game of Bloodbowl and test out my Battle at the Farm scenario. You can read up on some of it at Sean's blog <a href="http://seanswgcorner.blogspot.com/search?updated-max=2016-07-29T17:03:00-07:00&max-results=7" target="_blank">here</a>. </div>
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At the time I was planning on running Battle at the Farm at the US Oldhammer Day so I figured it would be a good time to play test the game. Now as much as I love a good shot of the ol' nostalgia, the Battle at the Farm scenario just doesn't make for a good participation game. For those who don't know, Battle at the Farm is the introductory scenario in Rogue Trader. The scenario out of the book is low model count and the forces are pretty basic..... so I jazzed it up a little bit.</div>
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<i>The Farm?? It's that damn Alamo again!!</i></div>
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The scenario calls for fifteen marines; 13 regular troops, one with a missile launcher and one commander. I settled on ten marines with one melta gun and a heavy bolter plus ten standard humans and an Ogryn. The ork force is pretty much what was called for in the book, but I added a conversion beamer and a robot..... because 'Merica.</div>
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The board was set up close to what the original scenario calls for except that the orchard was shifted to provide some cover for the advancing orks. Also.... The orks had a conversion beamer.</div>
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Speaking of conversion beamers, let's all take a moment to dissect this statement....</div>
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<i>"A beamer cannot miss a target and not explode somewhere. If deviation causes it to miss altogether, simply extend the line of fire until a target presents itself, or the maximum range is reached."</i></div>
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Let that sink in.</div>
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So... turn one. The orks get the first turn and aside from a movement toward the general vicinity of the farm.... one of the decides to fire..... his conversion beamer. Now, remember...</div>
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<i style="text-align: center;">"A beamer cannot miss a target and not explode somewhere. If deviation causes it to miss altogether, simply extend the line of fire until a target presents itself, or the maximum range is reached." </i></div>
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<span style="text-align: center;">So.... in theory, if an ork with a conversion beamer is standing on top of a hill and decides to shoot at a human standing on top of a wall and the shot then deviates directly backwards towards the firer, then the shot should be resolved with the firer at the center of the explosion. In theory.</span></div>
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<span style="text-align: center;">Well... in practice that's exactly what happened.</span></div>
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<i>And that pretty much ended the Orks experiments with conversion beamers</i></div>
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Orks being orks, they shrugged off the explosion with a hardy laugh and kept on advancing. The humans easily avoided any casualties on the first turn as the orks only heavy weapon had killed himself and their boltas were hilariously out of range.</div>
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<i>The ork force prepares to advance on the human survivors</i></div>
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<i>The human survivors take cover behind solid walls...and wait</i></div>
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The humans laid down as much fire as they could muster, but with their average ballistic skill, range penalties, and soft cover in between them and they orks, their fire was pretty much ineffective. The marine heavy bolter on the other hand was devastating. There was little hop for whatever ork squad got caught in its crosshairs. The ork side was pretty much ineffective until it got the robot to within bolter range and it was able to pulp the standard humans with its three bolters. Unfortunately by the time the robot had gotten that close the ork force had been reduced to only a handful or orks... and the Space Marines hadn't even moved forward yet.</div>
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<i>The orks advance up to the orchard and take cover from the unrelenting hail of bullets</i></div>
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<i>Oi! Get cover behind dat barrel!</i></div>
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By the time the orks had managed to advance up to the farm and slaughter the humans, the marines had moved into position and really unloaded on the poor orks. Ultimately the humans were victorious, but by this point in the scenario ork reinforcements should have begun to arrive on the board. Eventually the humans would have been overrun.... eventually. </div>
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<i>Marines move up to the wall</i></div>
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<i>How much longer can the humans hold out?</i></div>
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Overall I think the game went well even though it did get a bit monotonous. Next time I run this scenario I will add a few more heavy weapons into the ork list. I think at this point our regular gaming group has worked out most of their weird bugs in Rogue Trader to the point where we can start adding in some more complicated house rules. I did experiment a bit incorporating the stealth rules from Osprey's Black Ops into a game of Rogue Trader.</div>
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In this game a small band of pirates had to infiltrate an enemy compound and sabotage a radar station. The stealth rules work pretty well and can be incorporated into Rogue Trader without any major modifications. In this game I used the card activation system from Black Ops in which a particular suit represents a specific troop type (Jacks=soldiers, Ace=leader). When a model is activated it can choose to perform one action which must be one of the phases from the standard Warhammer turn (shoot, move, close combat, psychic, etc) In the case of making a reserve move, this counts as running and it generates noise counters.</div>
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<i>The enemy compound</i></div>
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To be honest i'm still working through the stealth rules from Black Ops. There are situations that were highly counter-intuitive. For example, a guard can get shot square in the chest and if he survives it does not automatically raise the alarm. While I understand the abstraction, it creates some pretty ridiculous situations on the tabletop that just don't make any sense. It's going to take a few more games before I feel really comfortable mashing the rules together with Rogue Trader.</div>
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<i>Space Pirates sneak up to the enemy compound</i></div>
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So moving forward there are a couple things other than stealth that I want to incorporate into my Rogue Trader games. Random activation adds a new dynamic to the game and should be fairly easy to incorporate. Black Ops has a really great "suppression" mechanic which allows models to lay down a hail of bullets to pin an enemy with volume of fire. Suppression adds some serious tactical chops to the game and I think it will make the game more dynamic. I also want to add "overwatch" back into my games. Overwatch is another great mechanic that often gets overlooked in Rogue Trader that makes the game a bit more tactical.</div>
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Sooo.... stay tuned and in another two months I may post again!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com7tag:blogger.com,1999:blog-5076948063759394878.post-79830043927835750972016-07-04T16:38:00.000-07:002016-07-04T16:38:03.255-07:00Space Ork Raiders!!<h2>
Thrugg Bullneck and his Space Ork Raiders</h2>
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I said I would never do it. I said " I don't need those, I have these ones already" Well... turns out i'm a liar. I did it... I succumbed to the call of monopose lead space orks from the 80's. And so, without further ado, I present Thrugg Bullneck and gang.</div>
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I honestly had no intentions of ever collecting any of this generation of space ork models. I have been hard at work collecting the metal/plastic clan specific orks that carried over into second edition and wasn't really interested in these guys. That being said, I really enjoyed painting these guys up and now I have to have them all.</div>
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Now, I know you're asking yourself "What made you decide to collect these?" well... i'll tell you.... my friends are a bunch of enablers, that's why. The blame for this sits squarely on the shoulders of Ardyer from the Oldhammer Forum. He asked me to run a Battle At The Farm game at this years US Oldhammer Day.</div>
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This is how that conversation went:</div>
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Ardyer:"YO DAWG! WHAT IT BE??? WHHUUUT WHUT!!!"</div>
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Bulldog: "Nuthin B, just chillin"</div>
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(This is really how we speak to each other in America)</div>
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Ardyer: "Yo, you need to run Battle At The Farm this year, cuz. That is straight FIRE"</div>
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Bulldog: "Word"</div>
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And that's pretty much how that little talk went.</div>
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Now, in his defense i'm pretty sure he was counting on me using the Space Orks I already have and pit them against the Crimson Fists I already have... because who in their right mind would go off and collect a bunch of out of production Ork models for no good reason... I mean really... who does that?</div>
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So, I ended up buying a bunch and I have to say I was really happy with them. For the most part they are really fun and easy to paint and they have a really neat aesthetic that got left behind once the Ork books got released and the Ork clans became a major part of the Ork aesthetic. Honestly, even when I was a kid I was always impressed by the black and white pictures of this generation of Ork models in the back of White Dwarf issues, but it was always one of those "one day, when i'm done with all this other stuff I want". I guess running this scenario was a pretty good catalyst for e.</div>
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I stuck with a militaristic color pallet for these guys as I didn't really want to evoke any specific clan, although I think they do look a little bit "Blood-Axe-ish". I also tried to stay away from checks. I considered painting the skin in a more subdued green, but I stuck with goblin green since its my go-to color. I'm happy with the end result. I think the browns/greys/greens work really well on these guys.</div>
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The specialists in this range are also really fun to paint because they've got all kinds of neat details tucked away. The flamer ork has a distinctly Wermacht-esque jacket on... I just had to paint his pants dunklegelb with a green-grey jacket. Again, you can really see a really distinct militaristic/scavenger aesthetic in some of these models. I painted the goggles on one trooper with a white frame and black lenses as an homage to Rey's goggles from Force Awakens (which are actually Stormtrooper goggles) There I go again... mixing Star Wars with my Rogue Trader.</div>
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I'm actually only missing one trooper to complete the set that would have come in the "Space Ork Raiders" box, and I will be picking that guy up in a few days from my good buddy AirborneGrove when we meet up at Historicon. I'm really looking forward to putting these guys on the table soon.</div>
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We have a few meet-ups coming up in the next three weeks, which just so happen to coincide with m vacation... so you can expect a flood of blogging activity in the coming weeks.</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com13tag:blogger.com,1999:blog-5076948063759394878.post-89924008055281727712016-05-11T19:37:00.000-07:002016-05-11T19:42:21.186-07:00<h2>
<span style="font-size: x-large;">Genesis of a Scoundrel</span></h2>
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<i><span style="font-family: inherit;">"Abdul Goldberg has crossed you for the last time-it was pure luck that your paths should cross on this isolated planet outside of imperial control. He and his crew are relaxing down at Greasy Kim's Bar and Diner, unaware that you and your crew are ready to pounce. The Diner is mostly deserted, with only a few lonely vac-heads and spacers to witness the fight."</span></i></div>
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<span style="font-family: inherit;">And here we are, boys and girls... ABDUL GOLDBERG: SPACE PIRATE</span></h3>
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Yeah that's him in all his velvety and silky badness! So, let's review how I birthed the bad ass into existence. I originally has a set of legs set aside for the basis of this project... they were a little rougher looking... had more of a scavenger feel to them. I was totally going to use those legs, but then I lost them. BUT THAT'S OK. I figured it out. The keen-eyed among you will have already identified the torso and head as that of a Marauder Dark Elf scout. I clipped and filed down the repeater crossbow and clipped the ponytail to give ol' Abdul a sleek and shiny dome. The legs came from a random old west figure I had laying around. I savagely sawed the two models is half to make one, single, far superior model. BEHOLD THE EVIDENCE OF MY CRIMES!!!!<br />
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PAIN!!!</div>
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MAKE SAVAGE THE BODY!!</div>
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So this is a fairly straightforward conversion... yeah I said conversion... it's a thing we used to do before plastic models... that's right. The tools I used were a cutty thing, a clippy thing, a pinny thing, and a thing to make tiny holes for the pinny thing. After the hack job I made a hole in the bottom half and a hole in the top half and made sure they lined up and then put the pinny thing in and glued this classy fucker together.</div>
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HOLY SHIT THERE'S A BIG FUCKING GAP!!</div>
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NO WORRIES!!</div>
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I ran out of green stuff... so I used milliput. What's milliput? It's the magic shit that nightmares are made of. I covered up the gap at the waist with a stylish and appropriate sash and added some blood stripes to his pants to give him a little bit of that piratical flair.</div>
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Yeah, now we're talking. This is exactly the kind of Abdul Goldberg you'd expect to see swindling witless space scum out of their hard-earned loot. But what's a model without paint??? Utter shit, that's what!! </div>
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Boom. Purple shit. ABDUL GOLDBERG IN ALL HIS EASTER FINERY!! Abdul is seen here sporting a mauve space captain's jacket with pink Tallaran silk and white embroidered coat fasteners. Underneath his captain's jacket can be seen a stylish mesh armored shirt, most likely of Eldar origin. A smart plum sash ties together the royal purple slacks with the rest of the outfit.</div>
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The royal purple slacks not only compliment Abdul's leather and gold sword scabbard, but also delightfully frame a set of shapely thighs and buttocks! A stylized skull on the back of the jacket says "I may be a pirate, but at least I have style!"</div>
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The slacks may whisper "style", but the bloodstripes scream "WARRIOR". That's right, the bloodstripes warn any ne'er-do-wells that Abdul is not one with whom who is be trifled with all your ratchet bull. And of course, no self-respecting pirate in the 41st millenium would be caught anywhere without the ubiquitous imperial model las pistol. But wait!!!</div>
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What's that?? POINTED EARS??? WHAT THE HELL IS GOING ON??</div>
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WHAT</div>
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IN</div>
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THE</div>
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FUCK????</div>
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Yeah... that's right. Book Of The Rogue Trader, Age Of The Imperium, Page 204, Paragraph One:</div>
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"The ancient legends of Old Earth were for long ages discredited as invention, folk-lore and myth. The reality, however, was to prove far more disturbing... Vampires exist within the societies of most established intelligent races... They naturally crave for power... They have no home world"</div>
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It's the only explanation that makes any sense, after all. How else can the ultimate scoundrel survive through the ages, constantly evading the authorities and other pirates alike? Why not assume the guise of a space buccaneer, the ultimate symbol of freedom and individuality? But this changes his profile from my previous post.... and here you have it: The new and improved Abdul Goldberg!</div>
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So stay tuned for the conclusion of the Abdul Goldberg project! In the final installment I will generate his psychic abilities and dazzle you with his background story! Find out where he came from! What has he been up to all this time? How many civilizations has he seen rise and fall? WHAT MYSTERIES LIE WITHIN THE MIND OF ABDUL GOLDBERG??? </div>
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Stay tuned... if you dare!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com9tag:blogger.com,1999:blog-5076948063759394878.post-89737399416160449052016-03-09T18:00:00.000-08:002016-03-09T18:33:38.258-08:00The Ultimate Scoundrel<i>Abdul Goldberg stole your ship off you - the poker game was rigged and you're sure he put something in your drink. Your crew are unhappy - having been turfed from their ship together with their possessions. The ship and its new crew leaves tonight - unless you can steal it back</i><br />
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It's no exaggeration when I say that Abdul Goldberg has haunted my games for decades, and yet I've never put very much thought into how I would represent him on the table. Back when I was just a bulldog puppy my Rogue Trader collection was a hodgepodge of Space Marines, Squats, and Imperial Guard and my only "opponent" fielded pansy Eldar and Chaos, so most of our games were skirmish sized and we never really got to dig into the pirate and mercenary story lines on the tabletop, but they were some of the coolest scenarios. Fast forward to now and I'm obsessed with pirates and scoundrels! The time has come.... for the ultimate scoundrel to make it to the tabletop.<br />
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Imagining the ultimate scoundrel</h3>
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All of my pirates and mercenaries are scoundrels, but they're more in the vein of the lovable rogue like Han Solo or whatever that character's name is that Animal Mother played in Firefly/Serenity. Abdul Goldberg has to be something else. I imagine him being kind of a cross between Harry Mudd and a Dick Tracy gangster. He's a con-artist but he's also violent and dangerous, maybe whatever a crime syndicate kingpin would be about three-quarters of he way up the crime lord ladder.<br />
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<i>Me, but with a tommy gun!!</i></div>
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For inspiration I'm totally stealing from Whiskey Priest again, but he did a great <a href="http://theleadpile.blogspot.com/2014/04/the-mysterious-case-of-abdul-goldberg.html" target="_blank">post</a> on Goldberg a while back that is worth re-reading, also Symphonic Poet featured a <a href="http://symphonicpoet.blogspot.com/2014/08/showdown-at-graceful-ghost.html" target="_blank">Goldberg-esque</a> character on his blog. So I guess it's now or never.</div>
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We're having an Abdul Goldberg contest over at <a href="https://www.facebook.com/groups/1403773866609071/" target="_blank">Emporium of Rogue Dreams</a> and I wan to document the whole project here on the blog. The competition calls for a back story and a model to be submitted by the end of May, which I think is totally achievable.</div>
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My idea is to have a guy who really evokes Harry Mudd's weird over the top, tin-pot dictator fashion while still making him look like he can hold is own in a gun fight. I also want to have him equipped in a way that matches his character. So far that was the easiest part. Here's what I came up with:</div>
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<tr height="21" style="height: 15.75pt;"><td class="xl69" height="21" style="height: 15.75pt;"><br /></td><td class="xl70" style="border-left-style: none; border-top-style: none;">4</td><td class="xl71" style="border-left-style: none; border-top-style: none;">6</td><td class="xl71" style="border-left-style: none; border-top-style: none;">6</td><td class="xl71" style="border-left-style: none; border-top-style: none;">4</td><td class="xl71" style="border-left-style: none; border-top-style: none;">4</td><td class="xl71" style="border-left-style: none; border-top-style: none;">3</td><td class="xl71" style="border-left-style: none; border-top-style: none;">6</td><td class="xl71" style="border-left-style: none; border-top-style: none;">3</td><td class="xl71" style="border-left-style: none; border-top-style: none;">9</td><td class="xl71" style="border-left-style: none; border-top-style: none;">9</td><td class="xl71" style="border-left-style: none; border-top-style: none;">9</td><td class="xl72" style="border-left-style: none; border-top-style: none;">9</td><td class="xl73" style="border-top-style: none;"></td></tr>
<tr height="20" style="height: 15pt;"><td class="xl75" colspan="14" height="40" rowspan="2" style="height: 30pt; width: 373pt;" width="493"><span class="font5"><b>Equipment: </b></span><span class="font0"> Displacer Field, Flak Armor, Web Solvent, Bionic eye with built in Targeter, Bio Scanner and Energy Scanner </span></td></tr>
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<tr height="20" style="height: 15pt;"><td class="xl74" colspan="14" height="40" rowspan="2" style="height: 30pt; width: 373pt;" width="493"><span class="font5"><b>Weapons:</b></span><span class="font0"> Power Sword, Digital Needler, Antique Pistol, Knock-Out Grenades, Stasis Grenades, Shuriken Catapult</span></td></tr>
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I'm also considering the possibility of him being a low level psyker. Nothing too obvious, but just enough so that it compliments the con-man aspect of his character. I feel like the shuriken catapult makes him dangerous on the table and gives him an exotic look.</div>
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Stay tuned!</div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com8tag:blogger.com,1999:blog-5076948063759394878.post-8900277375101461932016-03-05T18:21:00.000-08:002016-03-05T18:21:04.914-08:00Deep Thoughts.... by BulldoglopezThere comes a time in every Oldhammer blogger's blog life when one of these posts becomes obligatory.<br />
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Yes.<br />
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I'm doing it... the old "What is Oldhammer?"<br />
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<i>I know what you're thinking. You're thinking: FUCK. YOU. But bear with me.</i></div>
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My answer is... I don't fucking know what it is, but I know what it is not. Specifically I mean the way the Oldhammer community is misrepresented on Facebook by a certain page. We all know the one.<br />
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So two things happened last week that got me all... thinky... on the inside. It's weird and I try not to do it, but it happened. As is wont to happen a little more often than I think is necessary, someone got banned from "that" trading page and then went on to the community page to vent about the injustice, to which I then responded with the sarcastic tone which has become expected of me. I joked about getting the post deleted by replying with "What is Oldhammer". That's when it got juicy...<br />
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Another individual associated with the banned person started a chat with me because he thought I was an admin on that page.... And then we talked about how the Facebook page is giving everyone in this community a bad name.<br />
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Now I normally wouldn't care about what other people think about me or what I choose to do in my spare time or how I choose to do it, but i'm bored and mildly irritated that other people are causing other people to think i'm an asshole. I prefer for people to find out that i'm an asshole on my terms. I enjoy watching the realization on their face.<br />
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But let's get back to the point.<br />
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A separate chat with a person who for all intents and purposes is a "Newhammer" kid brought up what I had suspected all along. The Facebook group makes people think the Oldhammer community is full of assholes.<br />
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<b>This is the single saddest statement I have ever read about our community:</b><br />
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<i>"Well I'll put it like this. If I was introduced to Oldhammer via that page, I probably wouldn't be interested in it."</i></div>
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We went on to discuss the reason he did become interested in the Oldhammer community, which was that I had introduced him to "it" and a style of play that was so different from what was going on in the current 40k scene, and generally the competitive attitudes people have towards wargames in general... pretty much covering the old "this is Oldhammer and this is not" but really reinforced the prior conversation about the banning and specifically how the Facebook page has created the notion that the Oldhammer community is full of assholes, which is terrible because so many of the people I would consider huge contributors to the community have been banned from that page anyways.</div>
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As Whiskey Priest points out in his seminal piece on <a href="http://theleadpile.blogspot.com/2015/07/has-oldhammerfb-jumped-shark.html" target="_blank">shark jumping</a>, there are thousands more members on the Facebook page then are registered on the forum. As he points out "As people are attracted to the group the personality of the group will change". I believe the personality has changed into the form of a giant belligerent asshole. </div>
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Does that personally bother me? No, but that leads me to my point: the Facebook group is discouraging people from participating in the community, and that is sad. Unlike in the UK, we New-Worlders are literally travelling thousands of miles, or more specifically trying to get <i>more</i> people to travel thousands of miles to take part in our events. That means taking time off work, paying for a hotel room and travel, basically losing money, and no one is going to do that if they think the people at the event are a bunch of elitist douche-bags. And yes, <i>some</i> of the admins are total douche-bags. Banning people without warning, deleting posts that "violate community rules" and then go on and violate those same rules in front of everyone. It's not as if people don't notice. </div>
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There are other Facebook groups out there that don't suffer from the same problems. Probably because the admins are more selective about who they admit and those people are all forum people, but also because those pages have the same attitude as the forum and more accurately reflect what the attitude of the community is really like.</div>
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The sad reality is that the Facebook page that bears the name of our hobby and forum represents us to thousands of people on the periphery of our hobby. It is likely that the first time a person encounters Oldhammer will be through the Facebook page and people don't realize that the forum and Facebook page are two different entities. It pretty much boils down to two admins making everyone on the internet think that we are a bunch of dickheads, and that is what actually bothers me.</div>
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So yeah, that's my serious post. Hobby posts to resume shortly!</div>
<br />Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com15tag:blogger.com,1999:blog-5076948063759394878.post-86872209613447277722016-01-16T21:02:00.003-08:002016-01-16T21:02:58.827-08:00Battle Report! Outer Marlboro Shootout!<h2>
LaserGun Fight at the Combat Burgers...</h2>
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As some of you may have already gathered based on whats been floating around the Oldhammer Social Media and Blogosphere the last few days, a couple of us New World boys had a little get together. That's right.. THE SECOND ANNUAL NORTHERN VIRGINIA AND OTHER STATES REGIONAL GRAND OLDHAMMER TOURNAMENT!! Otherwise known as NOVAOSGROT!!!</div>
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Yes kiddies, two whole days of grown men and women devolving into their glorious 12-year old selves. Basement-dwelling nerdom at its finest.</div>
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BUT THIS IS A BATTLE REPORT! I'll write about the event later, let's talk about some fucking Rogue Trader! (I swear I live for this shit).</div>
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How to make a deal with a Space Frog...</h4>
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The Outer Marlboro system in the Corregidan Sector is home to a handful of habitable but sparsely settled planets where space pirates and mercenaries have set up trading operations. Rule of law is almost non-existent, unless you want to call the thugs controlled by mining corporations "law". The habitable planets are dotted with veritable mercenary city-states where only the most foolhardy, daring, stupid or desperate dare to tread. This is the story of one of those towns on just another one of those days...</div>
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Worldburner and crew brief:</div>
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<i> No one knows who fired the first shot or even what started the shooting. All you know is everyone is shooting and you and the rest of your crew need to get out of here before the Imperials show up. Nothing jeopardizes a contract like getting caught with your hands in the wrong cookie jar. Too bad your ship is on the other side of town. Too bad the other side of town is on the other side of this firefight. You should have brought that robot with you instead of leaving on sentry mode back at the ship. Too bad the remote was just blasted off your belt just now... enough is enough...</i></div>
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Two Gun Jones and crew brief:</div>
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<i>security vid of the infamous Uzi Suzi just before all hell breaks loose</i></div>
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<i>That slimy talking frog and his freak show of a crew ripped you off! You need to catch him and make him pay before word gets around that you're a sucker. One of you crew just spotted his stuntie henchmen blasting their way out of the brothel... probably upset because they weren't tall enough to reach the merchandise. Get out there and take care of business.</i></div>
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The Space Pirate Jhugo'D'Naragha and his alien buccaneers..... brief:</div>
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<i>Stealing from those pink monkeys was probably one of the easiest things you've ever done! They didn't even know what they had. All you had left to do was get you and your crew to the transport and you would be off. Of course it wouldn't be that easy.. those damn abhumans just can't keep themselves out of trouble. You aren't planetside for more than half a day and the have gone and started a firefight at a brothel. Mammals.... before you knew it those maniacal strumpets and some psychotic mercenary were on the roof blasting away at you and the rest of the crew. What's worse is Jones was onto your scam. You need to get out fast.</i></div>
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Psycho Sam and the girls:</div>
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<i>Those damn dwarves shorted the girls! Shoot first and ask questions later!</i></div>
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And just like that... there was a firefight.</h4>
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And with that, the scene was set. I was the GM and I allowed the three players to choose their force. I had originally intended for Psycho Sam and the girls to be controlled by the GM, but AirborneGrove immediately jumped on that force even after I warned him that the girls had really crappy stats and almost no gear. He didn't care, so I took control of Worldburner and his crew. BlueinVT took control of he alien crew and our third player took control of Two Gun Jones and his crew. Psycho Sam and the girls began the game on the roof of the brother (Ala Sin City) The alien crew started up holed up in a dilapidated building more or less in the center of the board, and Two Gun Jones and his crew started off at the Combat Burgers. Everyone was gunning for Jhugo'D'Narangha. Fair? Nope. Alas, life is not fair.</div>
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The players rolled off to see who would take first turn, and I would have them roll at the beginning of each turn. Three player games can get nasty if the initiative order gets too predictable and I felt like rolling for turns added an element of chaos that was appropriate for the scenario. So players rolled off and the guns were a'blazin!!!!</div>
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Two Gun Jones and his crew started the game off taking pot shots at the aliens, but given the distance and the amount of hard cover, it proved almost impossible to land an effective shot, so a couple foolhardy mates tried to close the distance to the center of the board during their reserve moves.</div>
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Psycho Sam and his girls did two things 1) toss a grenade down into the building the aliens had taken shelter in and; 2) attempt to ignite a fire by shooting at the red barrels near the giant yellow generator in the middle of the board. So the grenade landed on target, killed a squat, and everyone breathed a collective sigh of relief as the board was not (yet) on fire.</div>
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<i>Psycho Sam and his ladies of the night let those alien midgets have it!</i></div>
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The aliens return fire in all directions, with limited degrees of success. There's just too much good cover around for small arms to be effective. It's going to take something big to shift the balance...</div>
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<i>Worldburner and his crew dash to cover</i></div>
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The second round of shooting was just a bit more effective than the opening round. A few models from both pirate crews took some damage, but only the one-wound henchmen were going down. More importantly, one of the angry hookers landed a lucky shot ad ignited the barrels in the center of town. The ensuing smoke cloud obscured everything from Two Gun Jones and his crew and they had to develop a new plan on the fly!</div>
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<i>Two Gun and his men, using strategery.</i></div>
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<i>Psycho Sam's desire for wanton destruction inadvertently plays into the hands of the aliens...</i></div>
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With a raging chemical fire obscuring their targets, Two Gun Jones attempts a crude flanking maneuver but it takes time to get his rowdy men organized. Maneuvering is for trained soldiers.. his crew are more of the shoot-first, aim-later types. While a group gather in the Combat Burgers, a couple fool hardy pirates charge through the blazing inferno towards the aliens... and were rewarded with a swift and gruesome death. It was about this time in the battle that the players discovered that Jhugo'D'Narangha was armed with a nasty crossbow with exploding bolts. One space pirate ended up splattered all over the street.</div>
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But it wasn't all good news for the aliens. One of Psycho Sam's girls decided to be a lover not a fighter and started seductively dancing on the rooftop in an attempt to distract a couple squats from trying to kill her. Now... any normal GM would tell his players "no, you can't do that" but of course... I have the maturity level of a ten year old, so I told Blue to roll a cool test for the two target models. One passed, one failed. One squat could do nothing for one full turn but stare and drool...</div>
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<i>She's a lover, not a fighter</i></div>
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Despite being effectively screened from Two Gun Jones and his pirates, Jhugo'D'Narangha and his crew continued to take some serious punishment from Psycho Sam and the girls. A constant barrage of grenades and autogun fire was decimating the squat contingent. They could either stay where they were or try to make a break for it under the cover of the fire and smoke... also... that fire was getting uncomfortably close to the generator...</div>
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<i>The aliens are taking a beating!!</i></div>
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Of course... it was becoming obvious to the players that I was going to blow up the generator. You don't just get to shoot at red barrels in one of my games and expect nothing bad to happen. Unfortunately I didn't have any cinematic explosion markers handy, so I put together this highly sophisticated CGI video of what the explosion would have felt like on the ground....</div>
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The players luckily avoided any injury from the explosion and the aliens decided to make a run for it! Meanwhile at the brothel... two of the strumpets decided to go around investigating a curious pile of crates outside the relative safety of the brothel. One of them was brutally gunned down, but the other popped open the crate and discovered (random roll!!!!) A GRENADE LAUNCHER!!. Now, being a standard untrained human, the sultry lady (who also happened to be working her way through her PhD program) had to pass an intelligence test in order to be able to put the weapon into operation. She passed with flying colors, but still had to spend one turn getting the weapon ready to fire. </div>
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<i>Two strumpets investigate an ammo crate...</i></div>
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<i>And one of them gets pulped by some vengeful bolter fire!!</i><br />
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<i>..... high above the chaos, an imperial spy drone sends a report.....</i><br />
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The mad dash from the ruined building left Jhugo'D'Narangha and the remnants of his crew in a desperate position. A blue skin and a squat decided to make entry to the brothel and deal with the bikini-clad machine gunners up close and personal while Jhugo'D'Narangha and the rest of the crew made a bee line for the edge of town. Unfortunately for Jhugo'D'Narangha, Two Gun Jones had manged to move around the raging inferno and caught his nemesis in the open. A couple well placed autogun shots later and Jhugo'D'Narangha laid motionless in the street. A loud explosion was heard from inside the brothel! The strumpet with the grenade launcher channeled her inner Delta Force operator and fragged the blue skin with a grenade launcher from the rear door! Two Gun Jones heard the distant but distinct rumble of a Rhino engine and knew this was his only chance to retrieve the good from that dead frog. Two Gun Jones darted into the street and slid down next to the corpse of that wretched Space Slann.</div>
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<i>A Blue Skin mercenary falls to a bleach blonde hooker!</i></div>
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Jones had just barely located the stolen goods when he heard an insane shout! He looked up at the form of a descending Psycho Sam, jumping off the roof and throwing up the horns! Before he had time to react, Jones took a pair of brass knuckle-dusters to the face!</div>
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All fights always end up on the ground... it was flurry of punches and brutal body kicks. Psycho Sam was an animal but Jones took the best of it and gave it it back just as good! Sam pulled a boot knife and it looked for sure like it was all over for Jones, but the crafty pirate captain managed to block the knife and delivered a crushing haymaker to Psycho Sam's jaw! The mohawk maniac crumpled to the ground like a pile of alcoholic bricks and Jones scooped up his bounty and made a dash for the edge of town!</div>
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<i>It was a close fight, but Two Gun Jones came out on top!</i></div>
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Too bad for Jones's crew! The authorities showed up and had them at gunpoint before they knew what was going on! As much as they wanted to fight, they knew they were out-gunned. One desperate pirate took a potshot at the menacing black-armored leader and caught a bolt round to the face for his troubles. Two Gun Jones would have to come back for them later... if at all.<br />
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The Aftermath...</h4>
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Two Gun Jones managed to regain his stolen property, but his crew had been locked up by Imperial authorities. He would have to spring them before things got too complicated, but first he needed to find a place to stash his hard-won plunder. He wasn't sure exactly what he had, but he knew it had to be worth something if Jhugo'D'Narangha was willing to die for it.</div>
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<i>The surviving space pirates are rounded up by the authorities.</i></div>
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Worldburner managed to make it to his ship without firing a single shot, but he had to leave The Despoiler behind in order to make good his escape. Once the Imperials were otherwise occupied he would be able to come back for him.</div>
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As for Psycho Sam, well.... he recovered from his beating. He came to inside the brothel surrounded by the ladies he had fought so hard to defend. At least that's how they saw it, and Psycho Sam was not the sort of man to argue with a lady. He spent the rest of the day drinking away his bruised ego and uh.... recuperating. </div>
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<i>Road Warriors die hard....</i></div>
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Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com6tag:blogger.com,1999:blog-5076948063759394878.post-88990111872959219222015-11-30T20:30:00.001-08:002015-11-30T20:30:24.562-08:00WHFB Monster Mash!<h3>
Bigger is Better!</h3>
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So this is a slight departure from the majority Rogue Trader flavor of this blog. I have a WHFB Dark Elf army i'm slowly slogging through, but I also have been collecting some big guys just for the sake of collecting. The old Jes Goodwin Ogres in particular are some of my all time favorite models. I managed to collect about seven or eight Ogres so far. I love these.</div>
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The keen-eyed among you will probably recognize this guy from the cover of Warhammer Fantasy Roleplay. I tried to stay as faithful to the cover art without painting myself into a corner (pun intended). nyahaha!</div>
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Hopefully you will notice the skin tones I've applied to these two models. I took advantage of the size of these models to experiment with skin tones by adding red, green, and yellow tones into the flesh tones. I'm really pleased with the way they turned out, even if they do take more time to paint.</div>
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Yet another great miniature and also the only Fimir I own. This guy was great fun to paint and I had fun applying weathering to all the metal items. I guess living in a swamp doesn't translate to stainless weapons and armor. Building up his base was fun too, and hopefully I will have a few more for this guy to boss around.</div>
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Another one of my all time most sought after miniatures. An AD&D Minotaur by Citadel. I don't really know how happy I am with this paint scheme.. maybe because its just so different. I really wanted to tie this miniature to Greek mythology so I gave him a darker skin tone, I used Reaper's olive skin triad as a base but I added various red and purple glazes and more highlights to give him a richer skin tone. I originally wanted to paint him with white hide, but I switched to red on the fly. I painted the axe a bronze color to tie him to ancient Greece. The flagstones are made from broken up pieces of fimo clay. I hope you enjoy!</div>
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That's it for miniature updates for now. I am planning on completing a few more big guys and running an "Oldhammer Arena" participation game, sort of like Gladiator in the Old World but mostly with monsters. I'll post a report when I finally get some dice bounced around.</div>
Bulldoglopezhttp://www.blogger.com/profile/07737797794862661076noreply@blogger.com2